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UnrealEngineUWP
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4bcac16e285ef92121fa08c1d4f2fc9500a1e20e
UnrealEngineUWP
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Engine
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Source
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Developer
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ShaderCompilerCommon
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History
carl lloyd
8500b2c4bd
Added packed UB support to DXC and fixed bugs
...
#rb Lukas.Hermanns [CL 17133860 by carl lloyd in ue5-main branch]
2021-08-11 07:10:27 -04:00
..
DXCWrapper.cpp
…
HlslAST.cpp
…
HlslAST.h
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HlslccHeaderWriter.cpp
Added packed UB support to DXC and fixed bugs
2021-08-11 07:10:27 -04:00
HlslExpressionParser.inl
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HlslLexer.cpp
…
HlslLexer.h
…
HlslParser.cpp
…
HlslParser.h
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HlslUtils.cpp
Fix for Niagara velocity shaders being generated incorrectly, which would fail PSOs to be created.
2021-04-26 13:43:03 -04:00
HlslUtils.h
…
ShaderCompilerCommon.cpp
VKRT:
2021-06-17 17:15:16 -04:00
ShaderConductorContext.cpp
Add '#line'-directive to custom HLSL rewriter in ShaderConductor.
2021-05-18 11:17:09 -04:00
SpirvCommon.cpp
Refactor SPIR-V patching and strip debug instructions for Vulkan mobile except OpName instructions in --strip-reflect pass as UE always needs this reflection information.
2021-05-03 15:22:38 -04:00
SpirvReflectCommon.cpp
Initial shader compilation changes to support VKRT.
2021-04-22 17:38:43 -04:00