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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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4bc34701c00a156262841e267f78af2a3ceeb20d
UnrealEngineUWP/Engine/Source/Developer/Windows
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benjamin rouveyrol 083a8df6f3 StructuredBuffer stride validation: some platforms use the SRV's stride instead of the declared HLSL type to index in structured buffers. This should allow us to catch issues like UE-177214 or UE-178039 by running with -rhivalidation
#rb mihnea.balta
#preflight 6407abb7fb10f393c210ce82
#jira UE-178276
#rnx

[CL 24572578 by benjamin rouveyrol in ue5-main branch]
2023-03-09 03:03:11 -05:00
..
LiveCoding
Fixed issue in LiveCoding preload module support where if a module name is known but not currently loaded, the engine would generate a check.
2023-02-21 13:47:53 -05:00
LiveCodingServer
Fixed issue where LiveCoding would fail with "unresolved external symbols" when used with Clang.
2023-03-03 11:23:15 -05:00
ShaderFormatD3D
StructuredBuffer stride validation: some platforms use the SRV's stride instead of the declared HLSL type to index in structured buffers. This should allow us to catch issues like UE-177214 or UE-178039 by running with -rhivalidation
2023-03-09 03:03:11 -05:00
WindowsPlatformEditor
…
WindowsTargetPlatform
Moving WindowsTargetPlatform headers to Public for even wider access.
2023-02-22 18:03:13 -05:00
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