Files
UnrealEngineUWP/Engine/Source/Editor/IntroTutorials/Private/STutorialsBrowser.cpp
Ben Marsh 4ba423868f Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3209340 on 2016/11/23 by Ben.Marsh

	Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.

	Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.

	  * Every header now includes everything it needs to compile.
	        * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
	        * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
	  * Every .cpp file includes its matching .h file first.
	        * This helps validate that each header is including everything it needs to compile.
	  * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
	        * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
	        * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
	  * No engine code explicitly includes a precompiled header any more.
	        * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
	        * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.

	Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.

[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00

1094 lines
33 KiB
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "STutorialsBrowser.h"
#include "Brushes/SlateDynamicImageBrush.h"
#include "Widgets/SOverlay.h"
#include "Widgets/Images/SImage.h"
#include "Widgets/Notifications/SProgressBar.h"
#include "Widgets/Text/STextBlock.h"
#include "Widgets/Input/SButton.h"
#include "Widgets/Views/SListView.h"
#include "EditorStyleSet.h"
#include "Engine/Blueprint.h"
#include "Engine/Texture2D.h"
#include "AssetData.h"
#include "IntroTutorials.h"
#include "EditorTutorial.h"
#include "STutorialContent.h"
#include "TutorialSettings.h"
#include "EditorTutorialSettings.h"
#include "TutorialStateSettings.h"
#include "ARFilter.h"
#include "AssetRegistryModule.h"
#include "EngineAnalytics.h"
#include "AnalyticsEventAttribute.h"
#include "Interfaces/IAnalyticsProvider.h"
#include "Widgets/Input/SSearchBox.h"
#include "Widgets/Navigation/SBreadcrumbTrail.h"
#define LOCTEXT_NAMESPACE "TutorialsBrowser"
class FTutorialListEntry_Tutorial;
DECLARE_DELEGATE_OneParam(FOnCategorySelected, const FString& /* InCategory */);
namespace TutorialBrowserConstants
{
const float RefreshTimerInterval = 1.0f;
const float ProgressUpdateInterval = 0.5f;
}
class FTutorialListEntry_Category : public ITutorialListEntry, public TSharedFromThis<FTutorialListEntry_Category>
{
public:
FTutorialListEntry_Category(FOnCategorySelected InOnCategorySelected)
: OnCategorySelected(InOnCategorySelected)
, SlateBrush(nullptr)
{}
FTutorialListEntry_Category(const FTutorialCategory& InCategory, FOnCategorySelected InOnCategorySelected, const TAttribute<FText>& InHighlightText)
: Category(InCategory)
, OnCategorySelected(InOnCategorySelected)
, HighlightText(InHighlightText)
, SlateBrush(nullptr)
{
if(!Category.Identifier.IsEmpty())
{
int32 Index = INDEX_NONE;
if(Category.Identifier.FindLastChar(TEXT('.'), Index))
{
CategoryName = Category.Identifier.RightChop(Index + 1);
}
else
{
CategoryName = Category.Identifier;
}
}
if(Category.Texture.IsValid())
{
UTexture2D* Texture = LoadObject<UTexture2D>(nullptr, *Category.Texture.ToString());
if(Texture != nullptr)
{
FIntPoint TextureSize = Texture->GetImportedSize();
DynamicBrush = MakeShareable(new FSlateDynamicImageBrush(Texture, FVector2D((float)TextureSize.X, (float)TextureSize.Y), NAME_None));
SlateBrush = DynamicBrush.Get();
}
}
if(SlateBrush == nullptr)
{
if(Category.Icon.Len() > 0)
{
SlateBrush = FEditorStyle::Get().GetBrush(FName(*Category.Icon));
}
}
if(SlateBrush == nullptr)
{
SlateBrush = FEditorStyle::Get().GetBrush("Tutorials.Browser.DefaultTutorialIcon");
}
}
virtual ~FTutorialListEntry_Category()
{
if( DynamicBrush.IsValid() )
{
DynamicBrush->ReleaseResource();
}
}
virtual TSharedRef<ITableRow> OnGenerateTutorialRow(const TSharedRef<STableViewBase>& OwnerTable) const override
{
return SNew(STableRow<TSharedPtr<ITutorialListEntry>>, OwnerTable)
[
SNew(SBox)
.Padding(FMargin(0.0f, 2.0f))
[
SNew(SButton)
.OnClicked(this, &FTutorialListEntry_Category::OnClicked)
.ButtonStyle(&FEditorStyle::Get().GetWidgetStyle<FButtonStyle>("Tutorials.Browser.Button"))
.ForegroundColor(FSlateColor::UseForeground())
.Content()
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.AutoWidth()
.VAlign(VAlign_Center)
.HAlign(HAlign_Center)
.Padding(8.0f)
[
SNew(SOverlay)
+ SOverlay::Slot()
[
SNew(SBox)
.WidthOverride(64.0f)
.HeightOverride(64.0f)
.VAlign(VAlign_Center)
.HAlign(HAlign_Center)
[
SNew(SImage)
.Image(SlateBrush)
]
]
+ SOverlay::Slot()
.VAlign(VAlign_Bottom)
.HAlign(HAlign_Right)
[
SNew(SImage)
.ToolTipText(LOCTEXT("CompletedCategoryCheckToolTip", "This category has been completed"))
.Visibility(this, &FTutorialListEntry_Category::GetCompletedVisibility)
.Image(FEditorStyle::Get().GetBrush("Tutorials.Browser.Completed"))
]
]
+ SHorizontalBox::Slot()
.FillWidth(1.0f)
.VAlign(VAlign_Center)
[
SNew(SVerticalBox)
+SVerticalBox::Slot()
.AutoHeight()
[
SNew(STextBlock)
.Text(!Category.Title.IsEmpty() ? Category.Title : FText::FromString(CategoryName))
.TextStyle(&FEditorStyle::Get().GetWidgetStyle<FTextBlockStyle>("Tutorials.Browser.SummaryHeader"))
.HighlightText(HighlightText)
.HighlightColor(FEditorStyle::Get().GetColor("Tutorials.Browser.HighlightTextColor"))
.HighlightShape(FEditorStyle::Get().GetBrush("TextBlock.HighlightShape"))
]
+SVerticalBox::Slot()
.FillHeight(1.0f)
[
SNew(STextBlock)
.AutoWrapText(true)
.Text(Category.Description)
.TextStyle(&FEditorStyle::Get().GetWidgetStyle<FTextBlockStyle>("Tutorials.Browser.SummaryText"))
.HighlightText(HighlightText)
.HighlightColor(FEditorStyle::Get().GetColor("Tutorials.Browser.HighlightTextColor"))
.HighlightShape(FEditorStyle::Get().GetBrush("TextBlock.HighlightShape"))
]
]
+SHorizontalBox::Slot()
.AutoWidth()
.HAlign(HAlign_Right)
.VAlign(VAlign_Center)
[
SNew(SImage)
.Visibility(this, &FTutorialListEntry_Category::OnGetArrowVisibility)
.Image(FEditorStyle::Get().GetBrush("Tutorials.Browser.CategoryArrow"))
]
]
]
];
}
bool PassesFilter(const FString& InCategoryFilter, const FString& InFilter) const override
{
const FString Title = !Category.Title.IsEmpty() ? Category.Title.ToString() : CategoryName;
const bool bPassesFilter = InFilter.IsEmpty() || (Title.Contains(InFilter) || Category.Description.ToString().Contains(InFilter));
const bool bPassesCategory = InCategoryFilter.IsEmpty() || Category.Identifier.StartsWith(InCategoryFilter);
return bPassesFilter && bPassesCategory;
}
FString GetTitleString() const override
{
const FString Title = !Category.Title.IsEmpty() ? Category.Title.ToString() : CategoryName;
return Title;
}
int32 GetSortOrder() const override
{
return Category.SortOrder;
}
FText GetTitleText() const override
{
return !Category.Title.IsEmpty() ? Category.Title : FText::FromString(CategoryName);
}
bool SortAgainst(TSharedRef<ITutorialListEntry> OtherEntry) const override
{
return (GetSortOrder() == OtherEntry->GetSortOrder()) ? (GetTitleString() > OtherEntry->GetTitleString()) : (GetSortOrder() < OtherEntry->GetSortOrder());
}
void AddSubCategory(TSharedPtr<FTutorialListEntry_Category> InSubCategory)
{
SubCategories.Add(InSubCategory);
}
void AddTutorial(TSharedPtr<FTutorialListEntry_Tutorial> InTutorial);
FReply OnClicked() const
{
if(SubCategories.Num() > 0 || Tutorials.Num() > 0)
{
OnCategorySelected.ExecuteIfBound(Category.Identifier);
}
return FReply::Handled();
}
EVisibility OnGetArrowVisibility() const
{
return (SubCategories.Num() > 0 || Tutorials.Num() > 0) ? EVisibility::Visible : EVisibility::Collapsed;
}
EVisibility GetCompletedVisibility() const override
{
for (int32 i = 0; i < Tutorials.Num(); ++i)
{
if (Tutorials[i].IsValid() && (Tutorials[i]->GetCompletedVisibility() != EVisibility::Visible))
{
return EVisibility::Hidden;
}
}
for (int32 i = 0; i < SubCategories.Num(); ++i)
{
if (SubCategories[i].IsValid() && (SubCategories[i]->GetCompletedVisibility() != EVisibility::Visible))
{
return EVisibility::Hidden;
}
}
return EVisibility::Visible;
}
public:
/** Copy of the category info */
FTutorialCategory Category;
/** Parent category */
TWeakPtr<ITutorialListEntry> ParentCategory;
/** Sub-categories */
TArray<TSharedPtr<ITutorialListEntry>> SubCategories;
/** Tutorials in this category */
TArray<TSharedPtr<ITutorialListEntry>> Tutorials;
/** Selection delegate */
FOnCategorySelected OnCategorySelected;
/** Name of the category, empty if this category is at the root */
FString CategoryName;
/** Text to highlight */
TAttribute<FText> HighlightText;
/** Static brush from the editor style */
const FSlateBrush* SlateBrush;
/** Dynamic brush from the texture specified by the user */
TSharedPtr<FSlateDynamicImageBrush> DynamicBrush;
};
DECLARE_DELEGATE_TwoParams(FOnTutorialSelected, UEditorTutorial* /* InTutorial */, bool /* bRestart */ );
class FTutorialListEntry_Tutorial : public ITutorialListEntry, public TSharedFromThis<FTutorialListEntry_Tutorial>
{
public:
FTutorialListEntry_Tutorial(UEditorTutorial* InTutorial, FOnTutorialSelected InOnTutorialSelected, const TAttribute<FText>& InHighlightText)
: Tutorial(InTutorial)
, OnTutorialSelected(InOnTutorialSelected)
, HighlightText(InHighlightText)
, SlateBrush(nullptr)
, LastUpdateTime(0.0f)
{
if(Tutorial->Texture != nullptr)
{
FIntPoint TextureSize = Tutorial->Texture->GetImportedSize();
DynamicBrush = MakeShareable(new FSlateDynamicImageBrush(Tutorial->Texture, FVector2D((float)TextureSize.X, (float)TextureSize.Y), NAME_None));
SlateBrush = DynamicBrush.Get();
}
else if(Tutorial->Icon.Len() > 0)
{
SlateBrush = FEditorStyle::Get().GetBrush(FName(*Tutorial->Icon));
}
if(SlateBrush == nullptr)
{
SlateBrush = FEditorStyle::Get().GetBrush("Tutorials.Browser.DefaultTutorialIcon");
}
}
virtual ~FTutorialListEntry_Tutorial()
{
if( DynamicBrush.IsValid() )
{
DynamicBrush->ReleaseResource();
}
}
virtual TSharedRef<ITableRow> OnGenerateTutorialRow(const TSharedRef<STableViewBase>& OwnerTable) const override
{
CacheProgress();
return SNew(STableRow<TSharedPtr<ITutorialListEntry>>, OwnerTable)
[
SNew(SBox)
.Padding(FMargin(0.0f, 2.0f))
[
SAssignNew(LaunchButton, SButton)
.OnClicked(this, &FTutorialListEntry_Tutorial::OnClicked, false)
.ButtonStyle(&FEditorStyle::Get().GetWidgetStyle<FButtonStyle>("Tutorials.Browser.Button"))
.ForegroundColor(FSlateColor::UseForeground())
.Content()
[
SNew(SVerticalBox)
+SVerticalBox::Slot()
.AutoHeight()
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.AutoWidth()
.VAlign(VAlign_Center)
.HAlign(HAlign_Center)
.Padding(8.0f)
[
SNew(SOverlay)
+SOverlay::Slot()
[
SNew(SBox)
.WidthOverride(64.0f)
.HeightOverride(64.0f)
.VAlign(VAlign_Center)
.HAlign(HAlign_Center)
[
SNew(SImage)
.Image(SlateBrush)
]
]
+SOverlay::Slot()
.VAlign(VAlign_Bottom)
.HAlign(HAlign_Right)
[
SNew(SImage)
.ToolTipText(LOCTEXT("CompletedTutorialCheckToolTip", "This tutorial has been completed"))
.Visibility(this, &FTutorialListEntry_Tutorial::GetCompletedVisibility)
.Image(FEditorStyle::Get().GetBrush("Tutorials.Browser.Completed"))
]
]
+SHorizontalBox::Slot()
.FillWidth(1.0f)
.HAlign(HAlign_Fill)
.VAlign(VAlign_Center)
[
SNew(SVerticalBox)
+SVerticalBox::Slot()
.AutoHeight()
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.FillWidth(1.0f)
[
SNew(STextBlock)
.Text(Tutorial->Title)
.TextStyle(&FEditorStyle::Get().GetWidgetStyle<FTextBlockStyle>("Tutorials.Browser.SummaryHeader"))
.HighlightText(HighlightText)
.HighlightColor(FEditorStyle::Get().GetColor("Tutorials.Browser.HighlightTextColor"))
.HighlightShape(FEditorStyle::Get().GetBrush("TextBlock.HighlightShape"))
]
+SHorizontalBox::Slot()
.AutoWidth()
.VAlign(VAlign_Center)
[
SNew(SButton)
.ToolTipText(LOCTEXT("RestartButtonToolTip", "Start this tutorial from the beginning"))
.Visibility(this, &FTutorialListEntry_Tutorial::GetRestartVisibility)
.OnClicked(this, &FTutorialListEntry_Tutorial::OnClicked, true)
.ButtonStyle(&FEditorStyle::Get().GetWidgetStyle<FButtonStyle>("Tutorials.Browser.Button"))
.Content()
[
SNew(SImage)
.Image(FEditorStyle::GetBrush("Tutorials.Browser.RestartButton"))
]
]
]
+SVerticalBox::Slot()
.AutoHeight()
[
SNew(SBox)
.Visibility(this, &FTutorialListEntry_Tutorial::GetProgressVisibility)
.HeightOverride(3.0f)
[
SNew(SProgressBar)
.Percent(this, &FTutorialListEntry_Tutorial::GetProgress)
]
]
+SVerticalBox::Slot()
.FillHeight(1.0f)
[
STutorialContent::GenerateContentWidget(Tutorial->SummaryContent, DocumentationPage, HighlightText)
]
]
]
]
]
];
}
bool PassesFilter(const FString& InCategoryFilter, const FString& InFilter) const override
{
const bool bPassesFilter = InFilter.IsEmpty() || (Tutorial->Title.ToString().Contains(InFilter) || Tutorial->SummaryContent.Text.ToString().Contains(InFilter));
const bool bPassesCategory = InCategoryFilter.IsEmpty() || Tutorial->Category.StartsWith(InCategoryFilter);
return bPassesFilter && bPassesCategory;
}
FText GetTitleText() const override
{
return Tutorial->Title;
}
FString GetTitleString() const override
{
return Tutorial->Title.ToString();
}
int32 GetSortOrder() const override
{
return Tutorial->SortOrder;
}
bool SortAgainst(TSharedRef<ITutorialListEntry> OtherEntry) const override
{
return (GetSortOrder() == OtherEntry->GetSortOrder()) ? (GetTitleString() > OtherEntry->GetTitleString()) : (GetSortOrder() < OtherEntry->GetSortOrder());
}
FReply OnClicked(bool bRestart) const
{
OnTutorialSelected.ExecuteIfBound(Tutorial, bRestart);
return FReply::Handled();
}
TOptional<float> GetProgress() const
{
CacheProgress();
return Progress;
}
EVisibility GetProgressVisibility() const
{
if(LaunchButton->IsHovered())
{
CacheProgress();
return LaunchButton->IsHovered() && bHaveSeenTutorial ? EVisibility::Visible : EVisibility::Hidden;
}
return EVisibility::Hidden;
}
EVisibility GetRestartVisibility() const
{
if(LaunchButton->IsHovered())
{
CacheProgress();
return LaunchButton->IsHovered() && bHaveSeenTutorial ? EVisibility::Visible : EVisibility::Collapsed;
}
return EVisibility::Collapsed;
}
EVisibility GetCompletedVisibility() const override
{
CacheProgress();
return bHaveCompletedTutorial ? EVisibility::Visible : EVisibility::Hidden;
}
void CacheProgress() const
{
if(FPlatformTime::Seconds() - LastUpdateTime > TutorialBrowserConstants::ProgressUpdateInterval)
{
bHaveCompletedTutorial = GetDefault<UTutorialStateSettings>()->HaveCompletedTutorial(Tutorial);
bHaveSeenTutorial = false;
const int32 CurrentStage = GetDefault<UTutorialStateSettings>()->GetProgress(Tutorial, bHaveSeenTutorial);
Progress = (Tutorial->Stages.Num() > 0) ? (float)(CurrentStage + 1) / (float)Tutorial->Stages.Num() : 0.0f;
LastUpdateTime = FPlatformTime::Seconds();
}
}
public:
/** Parent category */
TWeakPtr<ITutorialListEntry> ParentCategory;
/** Tutorial that we will launch */
UEditorTutorial* Tutorial;
/** Selection delegate */
FOnTutorialSelected OnTutorialSelected;
/** Text to highlight */
TAttribute<FText> HighlightText;
/** Button clicked to launch tutorial */
mutable TSharedPtr<SWidget> LaunchButton;
/** Documentation page reference to use if we are displaying a UDN doc */
mutable TSharedPtr<IDocumentationPage> DocumentationPage;
/** Static brush from the editor style */
const FSlateBrush* SlateBrush;
/** Dynamic brush from the texture specified by the user */
TSharedPtr<FSlateDynamicImageBrush> DynamicBrush;
/** Cached tutorial completion state */
mutable bool bHaveCompletedTutorial;
/** Cached tutorial seen state */
mutable bool bHaveSeenTutorial;
/** Cached tutorial progress */
mutable float Progress;
/** Last update time */
mutable float LastUpdateTime;
};
void STutorialsBrowser::Construct(const FArguments& InArgs)
{
bNeedsRefresh = false;
RefreshTimer = TutorialBrowserConstants::RefreshTimerInterval;
OnClosed = InArgs._OnClosed;
OnLaunchTutorial = InArgs._OnLaunchTutorial;
ParentWindow = InArgs._ParentWindow;
FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
AssetRegistryModule.Get().OnAssetAdded().AddSP(this, &STutorialsBrowser::HandleAssetAdded);
RegisterActiveTimer( TutorialBrowserConstants::RefreshTimerInterval, FWidgetActiveTimerDelegate::CreateSP( this, &STutorialsBrowser::TriggerReloadTutorials ) );
ChildSlot
[
SNew(SVerticalBox)
+SVerticalBox::Slot()
.AutoHeight()
[
SNew(SBorder)
.BorderImage(FEditorStyle::Get().GetBrush("ToolPanel.GroupBorder"))
.Padding(5.0f)
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.AutoWidth()
.VAlign(VAlign_Center)
[
SNew(SButton)
.OnClicked(this, &STutorialsBrowser::OnBackButtonClicked)
.IsEnabled(this, &STutorialsBrowser::IsBackButtonEnabled)
.ButtonStyle(&FEditorStyle::Get().GetWidgetStyle<FButtonStyle>("Tutorials.Browser.BackButton"))
.ForegroundColor(FSlateColor::UseForeground())
.Content()
[
SNew(SImage)
.Image(FEditorStyle::GetBrush("Tutorials.Browser.BackButton.Image"))
]
]
+SHorizontalBox::Slot()
.FillWidth(1.0f)
.VAlign(VAlign_Center)
.Padding(2.0f, 0.0f, 0.0f, 0.0f)
[
SNew(SVerticalBox)
+SVerticalBox::Slot()
.AutoHeight()
.Padding(0.0f, 1.0f)
[
SAssignNew(BreadcrumbTrail, SBreadcrumbTrail<TSharedPtr<ITutorialListEntry>>)
.ButtonContentPadding(FMargin(1.0f, 1.0f))
.DelimiterImage(FEditorStyle::GetBrush("Tutorials.Browser.Breadcrumb"))
.TextStyle(FEditorStyle::Get(), "Tutorials.Browser.PathText")
.ShowLeadingDelimiter( true )
.InvertTextColorOnHover( false )
.OnCrumbClicked(this, &STutorialsBrowser::OnBreadcrumbClicked)
]
+SVerticalBox::Slot()
.AutoHeight()
.Padding(0.0f, 1.0f)
[
SNew(SSearchBox)
.OnTextChanged(this, &STutorialsBrowser::OnSearchTextChanged)
]
]
]
]
+SVerticalBox::Slot()
.FillHeight(1.0f)
.Padding(0.0f, 3.0f, 0.0f, 0.0f)
[
SNew(SVerticalBox)
+SVerticalBox::Slot()
.FillHeight(1.0f)
[
SAssignNew(TutorialList, SListView<TSharedPtr<ITutorialListEntry>>)
.ItemHeight(128.0f)
.ListItemsSource(&FilteredEntries)
.OnGenerateRow(this, &STutorialsBrowser::OnGenerateTutorialRow)
.SelectionMode(ESelectionMode::None)
]
]
];
ReloadTutorials();
RebuildCrumbs();
}
inline void FTutorialListEntry_Category::AddTutorial(TSharedPtr<FTutorialListEntry_Tutorial> InTutorial)
{
Tutorials.Add(InTutorial);
}
EActiveTimerReturnType STutorialsBrowser::TriggerReloadTutorials( double InCurrentTime, float InDeltaTime )
{
if (bNeedsRefresh)
{
bNeedsRefresh = false;
ReloadTutorials();
}
return EActiveTimerReturnType::Continue;
}
void STutorialsBrowser::SetFilter(const FString& InFilter)
{
CategoryFilter = InFilter;
ReloadTutorials();
}
TSharedRef<ITableRow> STutorialsBrowser::OnGenerateTutorialRow(TSharedPtr<ITutorialListEntry> InItem, const TSharedRef<STableViewBase>& OwnerTable) const
{
return InItem->OnGenerateTutorialRow(OwnerTable);
}
TSharedPtr<FTutorialListEntry_Category> STutorialsBrowser::RebuildCategories()
{
TArray<TSharedPtr<FTutorialListEntry_Category>> Categories;
// add root category
TSharedPtr<FTutorialListEntry_Category> RootCategory = MakeShareable(new FTutorialListEntry_Category(FOnCategorySelected::CreateSP(this, &STutorialsBrowser::OnCategorySelected)));
Categories.Add(RootCategory);
// rebuild categories
for(const auto& TutorialCategory : GetDefault<UTutorialSettings>()->Categories)
{
Categories.Add(MakeShareable(new FTutorialListEntry_Category(TutorialCategory, FOnCategorySelected::CreateSP(this, &STutorialsBrowser::OnCategorySelected), TAttribute<FText>::Create(TAttribute<FText>::FGetter::CreateSP(this, &STutorialsBrowser::GetSearchText)))));
}
for(const auto& TutorialCategory : GetDefault<UEditorTutorialSettings>()->Categories)
{
Categories.Add(MakeShareable(new FTutorialListEntry_Category(TutorialCategory, FOnCategorySelected::CreateSP(this, &STutorialsBrowser::OnCategorySelected), TAttribute<FText>::Create(TAttribute<FText>::FGetter::CreateSP(this, &STutorialsBrowser::GetSearchText)))));
}
for(auto& Category : Categories)
{
// Figure out which base category this category belongs in
TSharedPtr<FTutorialListEntry_Category> ParentCategory = RootCategory;
const FString& CategoryPath = Category->Category.Identifier;
// We're expecting the category string to be in the "A.B.C" format. We'll split up the string here and form
// a proper hierarchy in the UI
TArray< FString > SplitCategories;
CategoryPath.ParseIntoArray( SplitCategories, TEXT( "." ), true /* bCullEmpty */ );
FString CurrentCategoryPath;
// Make sure all of the categories exist
for(const auto& SplitCategory : SplitCategories)
{
// Locate this category at the level we're at in the hierarchy
TSharedPtr<FTutorialListEntry_Category> FoundCategory = NULL;
TArray< TSharedPtr<ITutorialListEntry> >& TestCategoryList = ParentCategory.IsValid() ? ParentCategory->SubCategories : RootCategory->SubCategories;
for(auto& TestCategory : TestCategoryList)
{
if( StaticCastSharedPtr<FTutorialListEntry_Category>(TestCategory)->CategoryName == SplitCategory )
{
// Found it!
FoundCategory = StaticCastSharedPtr<FTutorialListEntry_Category>(TestCategory);
break;
}
}
if(!CurrentCategoryPath.IsEmpty())
{
CurrentCategoryPath += TEXT(".");
}
CurrentCategoryPath += SplitCategory;
if( !FoundCategory.IsValid() )
{
// OK, this is a new category name for us, so add it now!
if(CategoryPath == CurrentCategoryPath)
{
FoundCategory = Category;
}
else
{
FTutorialCategory InterveningCategory;
InterveningCategory.Identifier = CurrentCategoryPath;
FoundCategory = MakeShareable(new FTutorialListEntry_Category(InterveningCategory, FOnCategorySelected::CreateSP(this, &STutorialsBrowser::OnCategorySelected), TAttribute<FText>::Create(TAttribute<FText>::FGetter::CreateSP(this, &STutorialsBrowser::GetSearchText))));
}
FoundCategory->ParentCategory = ParentCategory;
TestCategoryList.Add( FoundCategory );
}
// Descend the hierarchy for the next category
ParentCategory = FoundCategory;
}
}
return RootCategory;
}
void STutorialsBrowser::RebuildTutorials(TSharedPtr<FTutorialListEntry_Category> InRootCategory)
{
TArray<TSharedPtr<FTutorialListEntry_Tutorial>> Tutorials;
//Ensure that tutorials are loaded into the asset registry before making a list of them.
FAssetRegistryModule& AssetRegistry = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
// rebuild tutorials
FARFilter Filter;
Filter.ClassNames.Add(UBlueprint::StaticClass()->GetFName());
Filter.bRecursiveClasses = true;
Filter.TagsAndValues.Add(TEXT("NativeParentClass"), FString::Printf(TEXT("%s'%s'"), *UClass::StaticClass()->GetName(), *UEditorTutorial::StaticClass()->GetPathName()));
Filter.TagsAndValues.Add(TEXT("ParentClass"), FString::Printf(TEXT("%s'%s'"), *UClass::StaticClass()->GetName(), *UEditorTutorial::StaticClass()->GetPathName()));
TArray<FAssetData> AssetData;
AssetRegistry.Get().GetAssets(Filter, AssetData);
for (const auto& TutorialAsset : AssetData)
{
UBlueprint* Blueprint = LoadObject<UBlueprint>(nullptr, *TutorialAsset.ObjectPath.ToString());
if (Blueprint && Blueprint->GeneratedClass && Blueprint->BlueprintType == BPTYPE_Normal)
{
UEditorTutorial* Tutorial = Blueprint->GeneratedClass->GetDefaultObject<UEditorTutorial>();
if(!Tutorial->bHideInBrowser)
{
Tutorials.Add(MakeShareable(new FTutorialListEntry_Tutorial(Tutorial, FOnTutorialSelected::CreateSP(this, &STutorialsBrowser::OnTutorialSelected), TAttribute<FText>::Create(TAttribute<FText>::FGetter::CreateSP(this, &STutorialsBrowser::GetSearchText)))));
}
}
}
// add tutorials to categories
for(const auto& Tutorial : Tutorials)
{
// Figure out which base category this tutorial belongs in
TSharedPtr<FTutorialListEntry_Category> CategoryForTutorial = InRootCategory;
const FString& CategoryPath = Tutorial->Tutorial->Category;
// We're expecting the category string to be in the "A.B.C" format. We'll split up the string here and form
// a proper hierarchy in the UI
TArray< FString > SplitCategories;
CategoryPath.ParseIntoArray( SplitCategories, TEXT( "." ), true /* bCullEmpty */ );
FString CurrentCategoryPath;
// Make sure all of the categories exist
for(const auto& SplitCategory : SplitCategories)
{
// Locate this category at the level we're at in the hierarchy
TSharedPtr<FTutorialListEntry_Category> FoundCategory = NULL;
TArray< TSharedPtr<ITutorialListEntry> >& TestCategoryList = CategoryForTutorial.IsValid() ? CategoryForTutorial->SubCategories : InRootCategory->SubCategories;
for(auto& TestCategory : TestCategoryList)
{
if( StaticCastSharedPtr<FTutorialListEntry_Category>(TestCategory)->CategoryName == SplitCategory )
{
// Found it!
FoundCategory = StaticCastSharedPtr<FTutorialListEntry_Category>(TestCategory);
break;
}
}
if(!CurrentCategoryPath.IsEmpty())
{
CurrentCategoryPath += TEXT(".");
}
CurrentCategoryPath += SplitCategory;
if( !FoundCategory.IsValid() )
{
// OK, this is a new category name for us, so add it now!
FTutorialCategory InterveningCategory;
InterveningCategory.Identifier = CurrentCategoryPath;
FoundCategory = MakeShareable(new FTutorialListEntry_Category(InterveningCategory, FOnCategorySelected::CreateSP(this, &STutorialsBrowser::OnCategorySelected), TAttribute<FText>::Create(TAttribute<FText>::FGetter::CreateSP(this, &STutorialsBrowser::GetSearchText))));
FoundCategory->ParentCategory = CategoryForTutorial;
TestCategoryList.Add( FoundCategory );
}
// Descend the hierarchy for the next category
CategoryForTutorial = FoundCategory;
}
Tutorial->ParentCategory = CategoryForTutorial;
CategoryForTutorial->AddTutorial( Tutorial );
}
}
void STutorialsBrowser::ReloadTutorials()
{
TSharedPtr<FTutorialListEntry_Category> RootCategory = RebuildCategories();
RebuildTutorials(RootCategory);
RootEntry = RootCategory;
// now filter & arrange available tutorials
FilterTutorials();
}
FReply STutorialsBrowser::OnCloseButtonClicked()
{
OnClosed.ExecuteIfBound();
return FReply::Handled();
}
FReply STutorialsBrowser::OnBackButtonClicked()
{
TSharedPtr<FTutorialListEntry_Category> CurrentCategory = FindCategory_Recursive(RootEntry);
if(CurrentCategory.IsValid() && CurrentCategory->ParentCategory.IsValid())
{
TSharedPtr<FTutorialListEntry_Category> PinnedParentCategory = StaticCastSharedPtr<FTutorialListEntry_Category>(CurrentCategory->ParentCategory.Pin());
if(PinnedParentCategory.IsValid())
{
NavigationFilter = PinnedParentCategory->Category.Identifier;
FilterTutorials();
}
}
RebuildCrumbs();
return FReply::Handled();
}
bool STutorialsBrowser::IsBackButtonEnabled() const
{
if(CurrentCategoryPtr.IsValid())
{
return CurrentCategoryPtr.Pin()->ParentCategory.IsValid();
}
return false;
}
void STutorialsBrowser::OnTutorialSelected(UEditorTutorial* InTutorial, bool bRestart)
{
if (InTutorial != nullptr)
{
if (FEngineAnalytics::IsAvailable())
{
TArray<FAnalyticsEventAttribute> EventAttributes;
EventAttributes.Add(FAnalyticsEventAttribute(TEXT("Restarted"), bRestart));
EventAttributes.Add(FAnalyticsEventAttribute(TEXT("TutorialAsset"), FIntroTutorials::AnalyticsEventNameFromTutorial(InTutorial)));
FEngineAnalytics::GetProvider().RecordEvent(TEXT("Rocket.Tutorials.LaunchedFromBrowser"), EventAttributes);
}
//Close the tutorial browser so it doesn't get in the way of the actual tutorial.
if (OnLaunchTutorial.IsBound())
{
FIntroTutorials& IntroTutorials = FModuleManager::GetModuleChecked<FIntroTutorials>(TEXT("IntroTutorials"));
IntroTutorials.DismissTutorialBrowser();
}
}
OnLaunchTutorial.ExecuteIfBound(InTutorial, bRestart ? IIntroTutorials::ETutorialStartType::TST_RESTART : IIntroTutorials::ETutorialStartType::TST_CONTINUE, ParentWindow, FSimpleDelegate(), FSimpleDelegate());
}
void STutorialsBrowser::OnCategorySelected(const FString& InCategory)
{
NavigationFilter = InCategory;
FilterTutorials();
RebuildCrumbs();
}
void STutorialsBrowser::FilterTutorials()
{
FilteredEntries.Empty();
if(SearchFilter.IsEmpty())
{
TSharedPtr<FTutorialListEntry_Category> CurrentCategory = FindCategory_Recursive(RootEntry);
if(CurrentCategory.IsValid())
{
for(const auto& SubCategory : CurrentCategory->SubCategories)
{
if(SubCategory->PassesFilter(CategoryFilter, SearchFilter.ToString()))
{
FilteredEntries.Add(SubCategory);
}
}
for(const auto& Tutorial : CurrentCategory->Tutorials)
{
if(Tutorial->PassesFilter(CategoryFilter, SearchFilter.ToString()))
{
FilteredEntries.Add(Tutorial);
}
}
CurrentCategoryPtr = CurrentCategory;
}
}
else
{
struct Local
{
static void AddSubCategory_Recursive(const FString& InCategoryFilter, const FString& InSearchFilter, TSharedPtr<FTutorialListEntry_Category> InCategory, TArray<TSharedPtr<ITutorialListEntry>>& InOutFilteredEntries)
{
if(InCategory.IsValid())
{
for(const auto& SubCategory : InCategory->SubCategories)
{
if(SubCategory->PassesFilter(InCategoryFilter, InSearchFilter))
{
InOutFilteredEntries.Add(SubCategory);
}
AddSubCategory_Recursive(InCategoryFilter, InSearchFilter, StaticCastSharedPtr<FTutorialListEntry_Category>(SubCategory), InOutFilteredEntries);
}
for(const auto& Tutorial : InCategory->Tutorials)
{
if(Tutorial->PassesFilter(InCategoryFilter, InSearchFilter))
{
InOutFilteredEntries.Add(Tutorial);
}
}
}
};
};
TSharedPtr<FTutorialListEntry_Category> CurrentCategory = FindCategory_Recursive(RootEntry);
if(CurrentCategory.IsValid())
{
Local::AddSubCategory_Recursive(CategoryFilter, SearchFilter.ToString(), CurrentCategory, FilteredEntries);
CurrentCategoryPtr = CurrentCategory;
}
}
FilteredEntries.Sort(
[](TSharedPtr<ITutorialListEntry> EntryA, TSharedPtr<ITutorialListEntry> EntryB)->bool
{
if(EntryA.IsValid() && EntryB.IsValid())
{
return EntryA->SortAgainst(EntryB.ToSharedRef());
}
return false;
}
);
TutorialList->RequestListRefresh();
}
TSharedPtr<FTutorialListEntry_Category> STutorialsBrowser::FindCategory_Recursive(TSharedPtr<FTutorialListEntry_Category> InCategory) const
{
if(InCategory.IsValid())
{
if(InCategory->Category.Identifier == NavigationFilter)
{
return InCategory;
}
for(const auto& Category : InCategory->SubCategories)
{
TSharedPtr<FTutorialListEntry_Category> TestCategory = FindCategory_Recursive(StaticCastSharedPtr<FTutorialListEntry_Category>(Category));
if(TestCategory.IsValid())
{
return TestCategory;
}
}
}
return TSharedPtr<FTutorialListEntry_Category>();
}
void STutorialsBrowser::OnSearchTextChanged(const FText& InText)
{
SearchFilter = InText;
FilterTutorials();
}
FText STutorialsBrowser::GetSearchText() const
{
return SearchFilter;
}
void STutorialsBrowser::OnBreadcrumbClicked(const TSharedPtr<ITutorialListEntry>& InEntry)
{
TSharedPtr<ITutorialListEntry> ClickedEntry = InEntry;
if(ClickedEntry.IsValid())
{
NavigationFilter = StaticCastSharedPtr<FTutorialListEntry_Category>(ClickedEntry)->Category.Identifier;
}
else
{
NavigationFilter.Empty();
}
RebuildCrumbs();
FilterTutorials();
}
void STutorialsBrowser::RebuildCrumbs()
{
BreadcrumbTrail->ClearCrumbs();
// rebuild crumbs to this point
TArray<TSharedPtr<FTutorialListEntry_Category>> Entries;
TSharedPtr<FTutorialListEntry_Category> CurrentCategory = FindCategory_Recursive(RootEntry);
if(CurrentCategory.IsValid())
{
TSharedPtr<FTutorialListEntry_Category> Category = StaticCastSharedPtr<FTutorialListEntry_Category>(CurrentCategory);
while(Category.IsValid())
{
Entries.Add(Category);
if(Category->ParentCategory.IsValid())
{
Category = StaticCastSharedPtr<FTutorialListEntry_Category>(Category->ParentCategory.Pin());
}
else
{
break;
}
}
}
for(int32 Index = Entries.Num() - 1; Index >= 0; Index--)
{
TSharedPtr<FTutorialListEntry_Category> Entry = Entries[Index];
if(RootEntry == Entry)
{
BreadcrumbTrail->PushCrumb(LOCTEXT("PathRoot", "Tutorials"), TSharedPtr<ITutorialListEntry>());
}
else
{
BreadcrumbTrail->PushCrumb(Entry->GetTitleText(), Entry);
}
}
}
void STutorialsBrowser::HandleAssetAdded(const FAssetData& InAssetData)
{
if(InAssetData.AssetClass == UBlueprint::StaticClass()->GetFName())
{
const FString ParentClassPath = InAssetData.GetTagValueRef<FString>("ParentClass");
if(!ParentClassPath.IsEmpty())
{
UClass* ParentClass = FindObject<UClass>(NULL, *ParentClassPath);
if(ParentClass == UEditorTutorial::StaticClass())
{
bNeedsRefresh = true;
}
}
}
}
#undef LOCTEXT_NAMESPACE