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#lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
504 lines
16 KiB
C++
504 lines
16 KiB
C++
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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#include "SGraphNodeComment.h"
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#include "Widgets/SBoxPanel.h"
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#include "Framework/Application/SlateApplication.h"
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#include "EdGraphNode_Comment.h"
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#include "GraphEditorSettings.h"
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#include "SGraphPanel.h"
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#include "SCommentBubble.h"
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//#include "TextWrapperHelpers.h"
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#include "TutorialMetaData.h"
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#include "Widgets/Text/SInlineEditableTextBlock.h"
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namespace SCommentNodeDefs
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{
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/** Size of the hit result border for the window borders */
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/* L, T, R, B */
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static const FSlateRect HitResultBorderSize(10,10,10,10);
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/** Minimum resize width for comment */
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static const float MinWidth = 30.0;
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/** Minimum resize height for comment */
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static const float MinHeight = 30.0;
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/** TitleBarColor = CommentColor * TitleBarColorMultiplier */
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static const float TitleBarColorMultiplier = 0.6f;
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/** Titlebar Offset - taken from the widget borders in UpdateGraphNode */
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static const FSlateRect TitleBarOffset(13,8,-3,0);
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}
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void SGraphNodeComment::Construct(const FArguments& InArgs, UEdGraphNode* InNode)
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{
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this->GraphNode = InNode;
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this->bIsSelected = false;
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// Set up animation
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{
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ZoomCurve = SpawnAnim.AddCurve(0, 0.1f);
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FadeCurve = SpawnAnim.AddCurve(0.15f, 0.15f);
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}
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// Cache these values so they do not force a re-build of the node next tick.
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CachedCommentTitle = GetNodeComment();
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CachedWidth = InNode->NodeWidth;
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this->UpdateGraphNode();
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// Pull out sizes
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UserSize.X = InNode->NodeWidth;
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UserSize.Y = InNode->NodeHeight;
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MouseZone = CRWZ_NotInWindow;
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bUserIsDragging = false;
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}
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void SGraphNodeComment::Tick( const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
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{
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SGraphNode::Tick(AllottedGeometry, InCurrentTime, InDeltaTime);
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const FString CurrentCommentTitle = GetNodeComment();
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if (CurrentCommentTitle != CachedCommentTitle)
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{
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CachedCommentTitle = CurrentCommentTitle;
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}
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const int32 CurrentWidth = static_cast<int32>(UserSize.X);
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if (CurrentWidth != CachedWidth)
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{
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CachedWidth = CurrentWidth;
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}
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}
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FReply SGraphNodeComment::OnDrop( const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent )
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{
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return FReply::Unhandled();
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}
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void SGraphNodeComment::OnDragEnter( const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent )
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{
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}
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float SGraphNodeComment::GetWrapAt() const
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{
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return (float)(CachedWidth - 16);
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}
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bool SGraphNodeComment::IsNameReadOnly() const
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{
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return !IsEditable.Get() || SGraphNode::IsNameReadOnly();
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}
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void SGraphNodeComment::UpdateGraphNode()
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{
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// No pins in a comment box
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InputPins.Empty();
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OutputPins.Empty();
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// Avoid standard box model too
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RightNodeBox.Reset();
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LeftNodeBox.Reset();
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// Setup a tag for this node
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FString TagName;
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if (GraphNode != nullptr)
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{
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// We want the name of the blueprint as our name - we can find the node from the GUID
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UObject* Package = GraphNode->GetOutermost();
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UObject* LastOuter = GraphNode->GetOuter();
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while (LastOuter->GetOuter() != Package)
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{
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LastOuter = LastOuter->GetOuter();
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}
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TagName = FString::Printf(TEXT("GraphNode,%s,%s"), *LastOuter->GetFullName(), *GraphNode->NodeGuid.ToString());
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}
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SetupErrorReporting();
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// Setup a meta tag for this node
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FGraphNodeMetaData TagMeta(TEXT("Graphnode"));
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PopulateMetaTag(&TagMeta);
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bool bIsSet = GraphNode->IsA(UEdGraphNode_Comment::StaticClass());
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this->ContentScale.Bind( this, &SGraphNode::GetContentScale );
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this->GetOrAddSlot( ENodeZone::Center )
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.HAlign(HAlign_Fill)
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.VAlign(VAlign_Fill)
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[
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SNew(SBorder)
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.BorderImage( FEditorStyle::GetBrush("Kismet.Comment.Background") )
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.ColorAndOpacity( FLinearColor::White )
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.BorderBackgroundColor( this, &SGraphNodeComment::GetCommentBodyColor )
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.Padding( FMargin(3.0f) )
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.AddMetaData<FGraphNodeMetaData>(TagMeta)
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[
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SNew(SVerticalBox)
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.ToolTipText( this, &SGraphNode::GetNodeTooltip )
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+SVerticalBox::Slot()
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.AutoHeight()
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.HAlign(HAlign_Fill)
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.VAlign(VAlign_Top)
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[
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SAssignNew(TitleBar, SBorder)
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.BorderImage( FEditorStyle::GetBrush("Graph.Node.TitleBackground") )
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.BorderBackgroundColor( this, &SGraphNodeComment::GetCommentTitleBarColor )
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.Padding( FMargin(10,5,5,3) )
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.HAlign(HAlign_Left)
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.VAlign(VAlign_Center)
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[
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SNew(SHorizontalBox)
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+SHorizontalBox::Slot()
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.AutoWidth()
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[
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SAssignNew(InlineEditableText, SInlineEditableTextBlock)
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.Style( FEditorStyle::Get(), "Graph.CommentBlock.TitleInlineEditableText" )
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.Text( this, &SGraphNodeComment::GetEditableNodeTitleAsText )
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.OnVerifyTextChanged(this, &SGraphNodeComment::OnVerifyNameTextChanged)
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.OnTextCommitted(this, &SGraphNodeComment::OnNameTextCommited)
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.IsReadOnly( this, &SGraphNodeComment::IsNameReadOnly )
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.IsSelected( this, &SGraphNodeComment::IsSelectedExclusively )
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.WrapTextAt( this, &SGraphNodeComment::GetWrapAt )
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.MultiLine(true)
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.ModiferKeyForNewLine(EModifierKey::Shift)
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]
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]
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]
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+SVerticalBox::Slot()
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.AutoHeight()
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.Padding(1.0f)
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[
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ErrorReporting->AsWidget()
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]
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+SVerticalBox::Slot()
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.AutoHeight()
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.HAlign(HAlign_Fill)
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.VAlign(VAlign_Fill)
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[
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// NODE CONTENT AREA
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SNew(SBorder)
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.BorderImage( FEditorStyle::GetBrush("NoBorder") )
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]
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]
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];
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// Create comment bubble
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TSharedPtr<SCommentBubble> CommentBubble;
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SAssignNew(CommentBubble, SCommentBubble)
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.GraphNode(GraphNode)
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.Text(this, &SGraphNodeComment::GetNodeComment)
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.OnTextCommitted(this, &SGraphNodeComment::OnNameTextCommited)
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.ColorAndOpacity(this, &SGraphNodeComment::GetCommentBubbleColor )
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.AllowPinning(true)
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.EnableTitleBarBubble(false)
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.EnableBubbleCtrls(false)
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.GraphLOD(this, &SGraphNode::GetCurrentLOD)
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.InvertLODCulling(true)
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.IsGraphNodeHovered(this, &SGraphNode::IsHovered);
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GetOrAddSlot(ENodeZone::TopCenter)
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.SlotOffset(TAttribute<FVector2D>(CommentBubble.Get(), &SCommentBubble::GetOffset))
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.SlotSize(TAttribute<FVector2D>(CommentBubble.Get(), &SCommentBubble::GetSize))
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.AllowScaling(TAttribute<bool>(CommentBubble.Get(), &SCommentBubble::IsScalingAllowed))
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.VAlign(VAlign_Top)
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[
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CommentBubble.ToSharedRef()
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];
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}
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FVector2D SGraphNodeComment::ComputeDesiredSize( float ) const
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{
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return UserSize;
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}
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FString SGraphNodeComment::GetNodeComment() const
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{
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const FString Title = GetEditableNodeTitle();;
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return Title;
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}
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FReply SGraphNodeComment::OnMouseButtonDoubleClick( const FGeometry& InMyGeometry, const FPointerEvent& InMouseEvent )
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{
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// If user double-clicked in the title bar area
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if(FindMouseZone(InMyGeometry.AbsoluteToLocal(InMouseEvent.GetScreenSpacePosition())) == CRWZ_TitleBar && IsEditable.Get())
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{
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// Request a rename
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RequestRename();
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// Set the keyboard focus
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if(!HasKeyboardFocus())
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{
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FSlateApplication::Get().SetKeyboardFocus(SharedThis(this), EFocusCause::SetDirectly);
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}
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return FReply::Handled();
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}
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else
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{
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// Otherwise let the graph handle it, to allow spline interactions to work when they overlap with a comment node
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return FReply::Unhandled();
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}
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}
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FReply SGraphNodeComment::OnMouseButtonUp( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
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{
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if ( (MouseEvent.GetEffectingButton() == EKeys::LeftMouseButton) && bUserIsDragging )
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{
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bUserIsDragging = false;
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// Resize the node
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UserSize.X = FMath::RoundToFloat(UserSize.X);
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UserSize.Y = FMath::RoundToFloat(UserSize.Y);
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GetNodeObj()->ResizeNode(UserSize);
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// End resize transaction
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ResizeTransactionPtr.Reset();
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// Update contained child Nodes
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HandleSelection( bIsSelected, true );
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return FReply::Handled().ReleaseMouseCapture();
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}
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return FReply::Unhandled();
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}
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int32 SGraphNodeComment::GetSortDepth() const
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{
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UEdGraphNode_Comment* CommentNode = Cast<UEdGraphNode_Comment>( GraphNode );
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return CommentNode ? CommentNode->CommentDepth : -1;
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}
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void SGraphNodeComment::HandleSelection(bool bSelected, bool bUpdateNodesUnderComment) const
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{
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const FVector2D NodeSize = GetDesiredSize();
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// we only want to do this after the comment has a valid desired size
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if( !NodeSize.IsZero() )
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{
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if ((!this->bIsSelected && bSelected) || bUpdateNodesUnderComment)
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{
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SGraphNodeComment* Comment = const_cast<SGraphNodeComment*> (this);
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UEdGraphNode_Comment* CommentNode = Cast<UEdGraphNode_Comment>(GraphNode);
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if (CommentNode)
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{
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// Get our geo
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const FVector2D NodePosition = GetPosition();
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const FSlateRect CommentRect( NodePosition.X, NodePosition.Y, NodePosition.X + NodeSize.X, NodePosition.Y + NodeSize.Y );
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TSharedPtr<SGraphPanel> Panel = Comment->GetOwnerPanel();
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FChildren* PanelChildren = Panel->GetAllChildren();
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int32 NumChildren = PanelChildren->Num();
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CommentNode->ClearNodesUnderComment();
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for ( int32 NodeIndex=0; NodeIndex < NumChildren; ++NodeIndex )
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{
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const TSharedRef<SGraphNode> SomeNodeWidget = StaticCastSharedRef<SGraphNode>(PanelChildren->GetChildAt(NodeIndex));
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UObject* GraphObject = SomeNodeWidget->GetObjectBeingDisplayed();
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if( GraphObject != CommentNode )
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{
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const FVector2D SomeNodePosition = SomeNodeWidget->GetPosition();
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const FVector2D SomeNodeSize = SomeNodeWidget->GetDesiredSize();
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const FSlateRect NodeGeometryGraphSpace( SomeNodePosition.X, SomeNodePosition.Y, SomeNodePosition.X + SomeNodeSize.X, SomeNodePosition.Y + SomeNodeSize.Y );
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if( FSlateRect::IsRectangleContained( CommentRect, NodeGeometryGraphSpace ) )
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{
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CommentNode->AddNodeUnderComment(GraphObject);
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}
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}
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}
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}
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}
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bIsSelected = bSelected;
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}
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}
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const FSlateBrush* SGraphNodeComment::GetShadowBrush(bool bSelected) const
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{
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HandleSelection(bSelected);
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return SGraphNode::GetShadowBrush(bSelected);
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}
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void SGraphNodeComment::GetOverlayBrushes(bool bSelected, const FVector2D WidgetSize, TArray<FOverlayBrushInfo>& Brushes) const
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{
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const float Fudge = 3.0f;
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HandleSelection(bSelected);
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FOverlayBrushInfo HandleBrush = FEditorStyle::GetBrush( TEXT("Kismet.Comment.Handle") );
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HandleBrush.OverlayOffset.X = WidgetSize.X - HandleBrush.Brush->ImageSize.X - Fudge;
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HandleBrush.OverlayOffset.Y = WidgetSize.Y - HandleBrush.Brush->ImageSize.Y - Fudge;
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Brushes.Add(HandleBrush);
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return SGraphNode::GetOverlayBrushes(bSelected, WidgetSize, Brushes);
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}
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void SGraphNodeComment::MoveTo( const FVector2D& NewPosition, FNodeSet& NodeFilter )
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{
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FVector2D PositionDelta = NewPosition - GetPosition();
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SGraphNode::MoveTo(NewPosition, NodeFilter);
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// Don't drag note content if either of the shift keys are down.
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FModifierKeysState KeysState = FSlateApplication::Get().GetModifierKeys();
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if(!KeysState.IsShiftDown())
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{
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UEdGraphNode_Comment* CommentNode = Cast<UEdGraphNode_Comment>(GraphNode);
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if (CommentNode && CommentNode->MoveMode == ECommentBoxMode::GroupMovement)
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{
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// Now update any nodes which are touching the comment but *not* selected
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// Selected nodes will be moved as part of the normal selection code
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TSharedPtr< SGraphPanel > Panel = GetOwnerPanel();
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for (FCommentNodeSet::TConstIterator NodeIt( CommentNode->GetNodesUnderComment() ); NodeIt; ++NodeIt)
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{
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if (UEdGraphNode* Node = Cast<UEdGraphNode>(*NodeIt))
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{
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if (!Panel->SelectionManager.IsNodeSelected(Node) && !NodeFilter.Find(Node->DEPRECATED_NodeWidget.Pin()))
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{
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NodeFilter.Add(Node->DEPRECATED_NodeWidget.Pin());
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Node->Modify();
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Node->NodePosX += PositionDelta.X;
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Node->NodePosY += PositionDelta.Y;
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}
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}
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}
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}
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}
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}
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void SGraphNodeComment::EndUserInteraction() const
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{
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// Find any parent comments and their list of child nodes
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const FVector2D NodeSize = GetDesiredSize();
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if( !NodeSize.IsZero() )
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{
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const FVector2D NodePosition = GetPosition();
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const FSlateRect CommentRect( NodePosition.X, NodePosition.Y, NodePosition.X + NodeSize.X, NodePosition.Y + NodeSize.Y );
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TSharedPtr<SGraphPanel> Panel = GetOwnerPanel();
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FChildren* PanelChildren = Panel->GetAllChildren();
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int32 NumChildren = PanelChildren->Num();
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for ( int32 NodeIndex=0; NodeIndex < NumChildren; ++NodeIndex )
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{
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TSharedPtr<SGraphNodeComment> CommentWidget = StaticCastSharedRef<SGraphNodeComment>(PanelChildren->GetChildAt(NodeIndex));
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if( CommentWidget.IsValid() )
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{
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const FVector2D SomeNodePosition = CommentWidget->GetPosition();
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const FVector2D SomeNodeSize = CommentWidget->GetDesiredSize();
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const FSlateRect NodeGeometryGraphSpace( SomeNodePosition.X, SomeNodePosition.Y, SomeNodePosition.X + SomeNodeSize.X, SomeNodePosition.Y + SomeNodeSize.Y );
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if( FSlateRect::DoRectanglesIntersect( CommentRect, NodeGeometryGraphSpace ) )
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{
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CommentWidget->HandleSelection( CommentWidget->bIsSelected, true );
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}
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}
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}
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}
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}
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float SGraphNodeComment::GetTitleBarHeight() const
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{
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return TitleBar.IsValid() ? TitleBar->GetDesiredSize().Y : 0.0f;
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}
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FSlateRect SGraphNodeComment::GetHitTestingBorder() const
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{
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return SCommentNodeDefs::HitResultBorderSize;
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}
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FVector2D SGraphNodeComment::GetNodeMaximumSize() const
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{
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return FVector2D( UserSize.X + 100, UserSize.Y + 100 );
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}
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FSlateColor SGraphNodeComment::GetCommentBodyColor() const
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{
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UEdGraphNode_Comment* CommentNode = Cast<UEdGraphNode_Comment>(GraphNode);
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if (CommentNode)
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{
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return CommentNode->CommentColor;
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}
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else
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{
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return FLinearColor::White;
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}
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}
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FSlateColor SGraphNodeComment::GetCommentTitleBarColor() const
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{
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UEdGraphNode_Comment* CommentNode = Cast<UEdGraphNode_Comment>(GraphNode);
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if (CommentNode)
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{
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const FLinearColor Color = CommentNode->CommentColor * SCommentNodeDefs::TitleBarColorMultiplier;
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return FLinearColor(Color.R, Color.G, Color.B);
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}
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else
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{
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const FLinearColor Color = FLinearColor::White * SCommentNodeDefs::TitleBarColorMultiplier;
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return FLinearColor(Color.R, Color.G, Color.B);
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}
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}
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FSlateColor SGraphNodeComment::GetCommentBubbleColor() const
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{
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UEdGraphNode_Comment* CommentNode = Cast<UEdGraphNode_Comment>(GraphNode);
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if (CommentNode)
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{
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const FLinearColor Color = CommentNode->bColorCommentBubble ? (CommentNode->CommentColor * SCommentNodeDefs::TitleBarColorMultiplier) :
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GetDefault<UGraphEditorSettings>()->DefaultCommentNodeTitleColor;
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return FLinearColor(Color.R, Color.G, Color.B);
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}
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else
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{
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const FLinearColor Color = FLinearColor::White * SCommentNodeDefs::TitleBarColorMultiplier;
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return FLinearColor(Color.R, Color.G, Color.B);
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}
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}
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bool SGraphNodeComment::CanBeSelected(const FVector2D& MousePositionInNode) const
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{
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const EResizableWindowZone InMouseZone = FindMouseZone(MousePositionInNode);
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return CRWZ_TitleBar == InMouseZone;
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}
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FVector2D SGraphNodeComment::GetDesiredSizeForMarquee() const
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{
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const float TitleBarHeight = TitleBar.IsValid() ? TitleBar->GetDesiredSize().Y : 0.0f;
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return FVector2D(UserSize.X, TitleBarHeight);
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}
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FSlateRect SGraphNodeComment::GetTitleRect() const
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{
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const FVector2D NodePosition = GetPosition();
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FVector2D NodeSize = TitleBar.IsValid() ? TitleBar->GetDesiredSize() : GetDesiredSize();
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return FSlateRect( NodePosition.X, NodePosition.Y, NodePosition.X + NodeSize.X, NodePosition.Y + NodeSize.Y ) + SCommentNodeDefs::TitleBarOffset;
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}
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void SGraphNodeComment::PopulateMetaTag(FGraphNodeMetaData* TagMeta) const
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{
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if (GraphNode != nullptr)
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{
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// We want the name of the blueprint as our name - we can find the node from the GUID
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UObject* Package = GraphNode->GetOutermost();
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UObject* LastOuter = GraphNode->GetOuter();
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while (LastOuter->GetOuter() != Package)
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{
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LastOuter = LastOuter->GetOuter();
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}
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TagMeta->Tag = FName(*FString::Printf(TEXT("GraphNode_%s_%s"), *LastOuter->GetFullName(), *GraphNode->NodeGuid.ToString()));
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TagMeta->OuterName = LastOuter->GetFullName();
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TagMeta->GUID = GraphNode->NodeGuid;
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TagMeta->FriendlyName = FString::Printf(TEXT("%s in %s"), *GraphNode->GetNodeTitle(ENodeTitleType::FullTitle).ToString(), *TagMeta->OuterName);
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}
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}
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