Files
UnrealEngineUWP/Engine/Source/Developer/LogVisualizer/Private/VisualLoggerTimeSliderController.cpp
Ben Marsh 4ba423868f Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3209340 on 2016/11/23 by Ben.Marsh

	Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.

	Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.

	  * Every header now includes everything it needs to compile.
	        * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
	        * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
	  * Every .cpp file includes its matching .h file first.
	        * This helps validate that each header is including everything it needs to compile.
	  * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
	        * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
	        * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
	  * No engine code explicitly includes a precompiled header any more.
	        * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
	        * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.

	Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.

[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00

692 lines
24 KiB
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "VisualLoggerTimeSliderController.h"
#include "Rendering/DrawElements.h"
#include "Fonts/FontMeasure.h"
#include "Framework/Application/SlateApplication.h"
#include "EditorStyleSet.h"
#define LOCTEXT_NAMESPACE "TimeSlider"
namespace ScrubConstants
{
/** The minimum amount of pixels between each major ticks on the widget */
const int32 MinPixelsPerDisplayTick = 5;
/**The smallest number of units between between major tick marks */
const float MinDisplayTickSpacing = 0.001f;
}
/** Utility struct for converting between scrub range space and local/absolute screen space */
struct FScrubRangeToScreen
{
FVector2D WidgetSize;
TRange<float> ViewInput;
float ViewInputRange;
float PixelsPerInput;
FScrubRangeToScreen(TRange<float> InViewInput, const FVector2D& InWidgetSize )
{
WidgetSize = InWidgetSize;
ViewInput = InViewInput;
ViewInputRange = ViewInput.Size<float>();
PixelsPerInput = ViewInputRange > 0 ? ( WidgetSize.X / ViewInputRange ) : 0;
}
/** Local Widget Space -> Curve Input domain. */
float LocalXToInput(float ScreenX) const
{
float LocalX = ScreenX;
return (LocalX/PixelsPerInput) + ViewInput.GetLowerBoundValue();
}
/** Curve Input domain -> local Widget Space */
float InputToLocalX(float Input) const
{
return (Input - ViewInput.GetLowerBoundValue()) * PixelsPerInput;
}
};
/**
* Gets the the next spacing value in the series
* to determine a good spacing value
* E.g, .001,.005,.010,.050,.100,.500,1.000,etc
*/
static float GetNextSpacing( uint32 CurrentStep )
{
if(CurrentStep & 0x01)
{
// Odd numbers
return FMath::Pow( 10.f, 0.5f*((float)(CurrentStep-1)) + 1.f );
}
else
{
// Even numbers
return 0.5f * FMath::Pow( 10.f, 0.5f*((float)(CurrentStep)) + 1.f );
}
}
FVisualLoggerTimeSliderController::FVisualLoggerTimeSliderController(const FVisualLoggerTimeSliderArgs& InArgs)
: TimeSliderArgs( InArgs )
, DistanceDragged( 0.0f )
, bDraggingScrubber( false )
, bPanning( false )
{
ScrubHandleUp = FEditorStyle::GetBrush( TEXT( "Sequencer.Timeline.ScrubHandleUp" ) );
ScrubHandleDown = FEditorStyle::GetBrush( TEXT( "Sequencer.Timeline.ScrubHandleDown" ) );
CursorBackground = FEditorStyle::GetBrush("Sequencer.SectionArea.Background");
}
float FVisualLoggerTimeSliderController::DetermineOptimalSpacing(float InPixelsPerInput, uint32 MinTick, float MinTickSpacing) const
{
uint32 CurStep = 0;
// Start with the smallest spacing
float Spacing = MinTickSpacing;
while( Spacing * InPixelsPerInput < MinTick )
{
Spacing = MinTickSpacing * GetNextSpacing( CurStep );
CurStep++;
}
return Spacing;
}
void FVisualLoggerTimeSliderController::SetTimesliderArgs(const FVisualLoggerTimeSliderArgs& InArgs)
{
TimeSliderArgs = InArgs;
}
struct FDrawTickArgs
{
/** Geometry of the area */
FGeometry AllottedGeometry;
/** Clipping rect of the area */
FSlateRect ClippingRect;
/** Color of each tick */
FLinearColor TickColor;
/** Offset in Y where to start the tick */
float TickOffset;
/** Height in of major ticks */
float MajorTickHeight;
/** Start layer for elements */
int32 StartLayer;
/** Draw effects to apply */
ESlateDrawEffect::Type DrawEffects;
/** Whether or not to only draw major ticks */
bool bOnlyDrawMajorTicks;
/** Whether or not to mirror labels */
bool bMirrorLabels;
};
void FVisualLoggerTimeSliderController::DrawTicks( FSlateWindowElementList& OutDrawElements, const struct FScrubRangeToScreen& RangeToScreen, FDrawTickArgs& InArgs ) const
{
const float Spacing = DetermineOptimalSpacing( RangeToScreen.PixelsPerInput, ScrubConstants::MinPixelsPerDisplayTick, ScrubConstants::MinDisplayTickSpacing );
// Sub divisions
// @todo Sequencer may need more robust calculation
const int32 Divider = 10;
// For slightly larger halfway tick mark
const int32 HalfDivider = Divider / 2;
// Find out where to start from
int32 OffsetNum = FMath::FloorToInt(RangeToScreen.ViewInput.GetLowerBoundValue() / Spacing);
FSlateFontInfo SmallLayoutFont( FPaths::EngineContentDir() / TEXT("Slate/Fonts/Roboto-Regular.ttf"), 8 );
TArray<FVector2D> LinePoints;
LinePoints.AddUninitialized(2);
float Seconds = 0;
while( (Seconds = OffsetNum*Spacing) < RangeToScreen.ViewInput.GetUpperBoundValue() )
{
// X position local to start of the widget area
float XPos = RangeToScreen.InputToLocalX( Seconds );
uint32 AbsOffsetNum = FMath::Abs(OffsetNum);
if ( AbsOffsetNum % Divider == 0 )
{
FVector2D Offset( XPos, InArgs.TickOffset );
FVector2D TickSize( 1.0f, InArgs.MajorTickHeight );
LinePoints[0] = FVector2D(1.0f,1.0f);
LinePoints[1] = TickSize;
// lines should not need anti-aliasing
const bool bAntiAliasLines = false;
// Draw each tick mark
FSlateDrawElement::MakeLines(
OutDrawElements,
InArgs.StartLayer,
InArgs.AllottedGeometry.ToPaintGeometry( Offset, TickSize ),
LinePoints,
InArgs.ClippingRect,
InArgs.DrawEffects,
InArgs.TickColor,
false
);
if( !InArgs.bOnlyDrawMajorTicks )
{
FString FrameString = Spacing == ScrubConstants::MinDisplayTickSpacing ? FString::Printf( TEXT("%.3f"), Seconds ) : FString::Printf( TEXT("%.2f"), Seconds );
// Space the text between the tick mark but slightly above
const TSharedRef< FSlateFontMeasure > FontMeasureService = FSlateApplication::Get().GetRenderer()->GetFontMeasureService();
FVector2D TextSize = FontMeasureService->Measure(FrameString, SmallLayoutFont);
FVector2D TextOffset( XPos-(TextSize.X*0.5f), InArgs.bMirrorLabels ? TextSize.Y : FMath::Abs( InArgs.AllottedGeometry.Size.Y - (InArgs.MajorTickHeight+TextSize.Y) ) );
FSlateDrawElement::MakeText(
OutDrawElements,
InArgs.StartLayer+1,
InArgs.AllottedGeometry.ToPaintGeometry( TextOffset, TextSize ),
FrameString,
SmallLayoutFont,
InArgs.ClippingRect,
InArgs.DrawEffects,
InArgs.TickColor
);
}
}
else if( !InArgs.bOnlyDrawMajorTicks )
{
// Compute the size of each tick mark. If we are half way between to visible values display a slightly larger tick mark
const float MinorTickHeight = AbsOffsetNum % HalfDivider == 0 ? 7.0f : 4.0f;
FVector2D Offset(XPos, InArgs.bMirrorLabels ? 0.0f : FMath::Abs( InArgs.AllottedGeometry.Size.Y - MinorTickHeight ) );
FVector2D TickSize(1, MinorTickHeight);
LinePoints[0] = FVector2D(1.0f,1.0f);
LinePoints[1] = TickSize;
const bool bAntiAlias = false;
// Draw each sub mark
FSlateDrawElement::MakeLines(
OutDrawElements,
InArgs.StartLayer,
InArgs.AllottedGeometry.ToPaintGeometry( Offset, TickSize ),
LinePoints,
InArgs.ClippingRect,
InArgs.DrawEffects,
InArgs.TickColor,
bAntiAlias
);
}
// Advance to next tick mark
++OffsetNum;
}
}
int32 FVisualLoggerTimeSliderController::OnPaintTimeSlider( bool bMirrorLabels, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const
{
const bool bEnabled = bParentEnabled;
const ESlateDrawEffect::Type DrawEffects = bEnabled ? ESlateDrawEffect::None : ESlateDrawEffect::DisabledEffect;
TRange<float> LocalViewRange = TimeSliderArgs.ViewRange.Get();
const float LocalViewRangeMin = LocalViewRange.GetLowerBoundValue();
const float LocalViewRangeMax = LocalViewRange.GetUpperBoundValue();
const float LocalSequenceLength = LocalViewRangeMax-LocalViewRangeMin;
FVector2D Scale = FVector2D(1.0f,1.0f);
if ( LocalSequenceLength > 0)
{
FScrubRangeToScreen RangeToScreen( LocalViewRange, AllottedGeometry.Size );
const float MajorTickHeight = 9.0f;
FDrawTickArgs Args;
Args.AllottedGeometry = AllottedGeometry;
Args.bMirrorLabels = bMirrorLabels;
Args.bOnlyDrawMajorTicks = false;
Args.TickColor = FLinearColor::White;
Args.ClippingRect = MyClippingRect;
Args.DrawEffects = DrawEffects;
Args.StartLayer = LayerId;
Args.TickOffset = bMirrorLabels ? 0.0f : FMath::Abs( AllottedGeometry.Size.Y - MajorTickHeight );
Args.MajorTickHeight = MajorTickHeight;
DrawTicks( OutDrawElements, RangeToScreen, Args );
const float HandleSize = 13.0f;
float HalfSize = FMath::TruncToFloat(HandleSize/2.0f);
// Draw the scrub handle
const float XPos = RangeToScreen.InputToLocalX( TimeSliderArgs.ScrubPosition.Get() );
// Draw cursor size
const float CursorHalfSize = TimeSliderArgs.CursorSize.Get() * 0.5f;
const int32 CursorLayer = LayerId + 2;
const float CursorHalfLength = AllottedGeometry.Size.X * CursorHalfSize;
FPaintGeometry CursorGeometry = AllottedGeometry.ToPaintGeometry(FVector2D(XPos - CursorHalfLength, 0), FVector2D(2 * CursorHalfLength, AllottedGeometry.Size.Y));
FLinearColor CursorColor = InWidgetStyle.GetColorAndOpacityTint();
CursorColor.A = CursorColor.A*0.08f;
CursorColor.B *= 0.1f;
CursorColor.G *= 0.2f;
FSlateDrawElement::MakeBox(
OutDrawElements,
CursorLayer,
CursorGeometry,
CursorBackground,
MyClippingRect,
DrawEffects,
CursorColor
);
// Should draw above the text
const int32 ArrowLayer = LayerId + 3;
FPaintGeometry MyGeometry = AllottedGeometry.ToPaintGeometry( FVector2D( XPos-HalfSize, 0 ), FVector2D( HandleSize, AllottedGeometry.Size.Y ) );
FLinearColor ScrubColor = InWidgetStyle.GetColorAndOpacityTint();
// @todo Sequencer this color should be specified in the style
ScrubColor.A = ScrubColor.A*0.5f;
ScrubColor.B *= 0.1f;
ScrubColor.G *= 0.2f;
FSlateDrawElement::MakeBox(
OutDrawElements,
ArrowLayer,
MyGeometry,
bMirrorLabels ? ScrubHandleUp : ScrubHandleDown,
MyClippingRect,
DrawEffects,
ScrubColor
);
return ArrowLayer;
}
return LayerId;
}
FReply FVisualLoggerTimeSliderController::OnMouseButtonDown( SWidget& WidgetOwner, const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
{
bool bHandleLeftMouseButton = MouseEvent.GetEffectingButton() == EKeys::LeftMouseButton;
bool bHandleRightMouseButton = MouseEvent.GetEffectingButton() == EKeys::RightMouseButton && TimeSliderArgs.AllowZoom;
DistanceDragged = 0;
if ( bHandleLeftMouseButton )
{
// Always capture mouse if we left or right click on the widget
FScrubRangeToScreen RangeToScreen(TimeSliderArgs.ViewRange.Get(), MyGeometry.Size);
FVector2D CursorPos = MyGeometry.AbsoluteToLocal(MouseEvent.GetLastScreenSpacePosition());
float NewValue = RangeToScreen.LocalXToInput(CursorPos.X);
CommitScrubPosition(NewValue, /*bIsScrubbing=*/false);
return FReply::Handled().CaptureMouse( WidgetOwner.AsShared() ).PreventThrottling();
}
else if ( bHandleRightMouseButton )
{
return FReply::Handled().CaptureMouse(WidgetOwner.AsShared());
}
return FReply::Unhandled();
}
FReply FVisualLoggerTimeSliderController::OnMouseButtonUp( SWidget& WidgetOwner, const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
{
bool bHandleLeftMouseButton = MouseEvent.GetEffectingButton() == EKeys::LeftMouseButton && WidgetOwner.HasMouseCapture();
bool bHandleRightMouseButton = MouseEvent.GetEffectingButton() == EKeys::RightMouseButton && WidgetOwner.HasMouseCapture() && TimeSliderArgs.AllowZoom ;
if ( bHandleRightMouseButton )
{
if (!bPanning)
{
// return unhandled in case our parent wants to use our right mouse button to open a context menu
return FReply::Unhandled().ReleaseMouseCapture();
}
bPanning = false;
FReply::Handled().CaptureMouse(WidgetOwner.AsShared()).UseHighPrecisionMouseMovement(WidgetOwner.AsShared());
return FReply::Handled().ReleaseMouseCapture();
}
else if ( bHandleLeftMouseButton )
{
if( bDraggingScrubber )
{
TimeSliderArgs.OnEndScrubberMovement.ExecuteIfBound();
}
else
{
FScrubRangeToScreen RangeToScreen( TimeSliderArgs.ViewRange.Get(), MyGeometry.Size );
FVector2D CursorPos = MyGeometry.AbsoluteToLocal(MouseEvent.GetLastScreenSpacePosition());
float NewValue = RangeToScreen.LocalXToInput(CursorPos.X);
CommitScrubPosition( NewValue, /*bIsScrubbing=*/false );
}
bDraggingScrubber = false;
return FReply::Handled().ReleaseMouseCapture();
}
return FReply::Unhandled();
}
FReply FVisualLoggerTimeSliderController::OnMouseMove( SWidget& WidgetOwner, const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
{
if ( WidgetOwner.HasMouseCapture() )
{
if (MouseEvent.IsMouseButtonDown(EKeys::RightMouseButton))
{
if (!bPanning)
{
DistanceDragged += FMath::Abs( MouseEvent.GetCursorDelta().X );
if ( DistanceDragged > FSlateApplication::Get().GetDragTriggerDistance() )
{
FReply::Handled().CaptureMouse(WidgetOwner.AsShared()).UseHighPrecisionMouseMovement(WidgetOwner.AsShared());
SoftwareCursorPosition = MyGeometry.AbsoluteToLocal(MouseEvent.GetLastScreenSpacePosition());
bPanning = true;
}
}
else
{
SoftwareCursorPosition = MyGeometry.AbsoluteToLocal(MouseEvent.GetLastScreenSpacePosition());
TRange<float> LocalViewRange = TimeSliderArgs.ViewRange.Get();
float LocalViewRangeMin = LocalViewRange.GetLowerBoundValue();
float LocalViewRangeMax = LocalViewRange.GetUpperBoundValue();
FScrubRangeToScreen ScaleInfo( LocalViewRange, MyGeometry.Size );
FVector2D ScreenDelta = MouseEvent.GetCursorDelta();
FVector2D InputDelta;
InputDelta.X = ScreenDelta.X/ScaleInfo.PixelsPerInput;
float NewViewOutputMin = LocalViewRangeMin - InputDelta.X;
float NewViewOutputMax = LocalViewRangeMax - InputDelta.X;
float LocalClampMin = TimeSliderArgs.ClampRange.Get().GetLowerBoundValue();
float LocalClampMax = TimeSliderArgs.ClampRange.Get().GetUpperBoundValue();
// Clamp the range
if ( NewViewOutputMin < LocalClampMin )
{
NewViewOutputMin = LocalClampMin;
}
if ( NewViewOutputMax > LocalClampMax )
{
NewViewOutputMax = LocalClampMax;
}
TimeSliderArgs.OnViewRangeChanged.ExecuteIfBound(TRange<float>(NewViewOutputMin, NewViewOutputMax), EViewRangeInterpolation::Immediate);
if (Scrollbar.IsValid())
{
float InOffsetFraction = (NewViewOutputMin - LocalClampMin) / (LocalClampMax - LocalClampMin);
float InThumbSizeFraction = (NewViewOutputMax - NewViewOutputMin) / (LocalClampMax - LocalClampMin);
Scrollbar->SetState(InOffsetFraction, InThumbSizeFraction);
}
if( !TimeSliderArgs.ViewRange.IsBound() )
{
// The output is not bound to a delegate so we'll manage the value ourselves
TimeSliderArgs.ViewRange.Set( TRange<float>( NewViewOutputMin, NewViewOutputMax ) );
}
}
}
else if (MouseEvent.IsMouseButtonDown( EKeys::LeftMouseButton ))
{
if ( !bDraggingScrubber )
{
DistanceDragged += FMath::Abs( MouseEvent.GetCursorDelta().X );
if ( DistanceDragged > 0/*FSlateApplication::Get().GetDragTriggerDistance()*/ )
{
bDraggingScrubber = true;
TimeSliderArgs.OnBeginScrubberMovement.ExecuteIfBound();
}
}
else
{
FScrubRangeToScreen RangeToScreen( TimeSliderArgs.ViewRange.Get(), MyGeometry.Size );
FVector2D CursorPos = MyGeometry.AbsoluteToLocal( MouseEvent.GetLastScreenSpacePosition() );
float NewValue = RangeToScreen.LocalXToInput( CursorPos.X );
float LocalClampMin = TimeSliderArgs.ClampRange.Get().GetLowerBoundValue();
float LocalClampMax = TimeSliderArgs.ClampRange.Get().GetUpperBoundValue();
if (NewValue < LocalClampMin)
{
NewValue = LocalClampMin;
}
if (NewValue > LocalClampMax)
{
NewValue = LocalClampMax;
}
CommitScrubPosition(NewValue, /*bIsScrubbing=*/true);
}
}
return FReply::Handled();
}
return FReply::Unhandled();
}
void FVisualLoggerTimeSliderController::CommitScrubPosition( float NewValue, bool bIsScrubbing )
{
// Manage the scrub position ourselves if its not bound to a delegate
if ( !TimeSliderArgs.ScrubPosition.IsBound() )
{
TimeSliderArgs.ScrubPosition.Set( NewValue );
}
TRange<float> LocalViewRange = TimeSliderArgs.ViewRange.Get();
const float RangeSize = LocalViewRange.Size<float>();
if (NewValue < LocalViewRange.GetLowerBoundValue())
{
SetTimeRange(NewValue, NewValue + RangeSize);
}
else if (NewValue > LocalViewRange.GetUpperBoundValue())
{
SetTimeRange(NewValue - RangeSize, NewValue);
}
TimeSliderArgs.OnScrubPositionChanged.ExecuteIfBound( NewValue, bIsScrubbing );
}
void FVisualLoggerTimeSliderController::SetExternalScrollbar(TSharedRef<SScrollBar> InScrollbar)
{
Scrollbar = InScrollbar;
Scrollbar->SetOnUserScrolled(FOnUserScrolled::CreateRaw(this, &FVisualLoggerTimeSliderController::HorizontalScrollBar_OnUserScrolled));
};
void FVisualLoggerTimeSliderController::HorizontalScrollBar_OnUserScrolled(float ScrollOffset)
{
if (!TimeSliderArgs.ViewRange.IsBound())
{
TRange<float> LocalViewRange = TimeSliderArgs.ViewRange.Get();
float LocalViewRangeMin = LocalViewRange.GetLowerBoundValue();
float LocalViewRangeMax = LocalViewRange.GetUpperBoundValue();
float LocalClampMin = TimeSliderArgs.ClampRange.Get().GetLowerBoundValue();
float LocalClampMax = TimeSliderArgs.ClampRange.Get().GetUpperBoundValue();
float InThumbSizeFraction = (LocalViewRangeMax - LocalViewRangeMin) / (LocalClampMax - LocalClampMin);
float NewViewOutputMin = LocalClampMin + ScrollOffset * (LocalClampMax - LocalClampMin);
// The output is not bound to a delegate so we'll manage the value ourselves
float NewViewOutputMax = FMath::Min<float>(NewViewOutputMin + (LocalViewRangeMax - LocalViewRangeMin), LocalClampMax);
NewViewOutputMin = NewViewOutputMax - (LocalViewRangeMax - LocalViewRangeMin);
float InOffsetFraction = (NewViewOutputMin - LocalClampMin) / (LocalClampMax - LocalClampMin);
//if (InOffsetFraction + InThumbSizeFraction <= 1)
{
TimeSliderArgs.ViewRange.Set(TRange<float>(NewViewOutputMin, NewViewOutputMax));
Scrollbar->SetState(InOffsetFraction, InThumbSizeFraction);
}
}
}
void FVisualLoggerTimeSliderController::SetTimeRange(float NewViewOutputMin, float NewViewOutputMax)
{
TimeSliderArgs.ViewRange.Set(TRange<float>(NewViewOutputMin, NewViewOutputMax));
float LocalClampMin = TimeSliderArgs.ClampRange.Get().GetLowerBoundValue();
float LocalClampMax = TimeSliderArgs.ClampRange.Get().GetUpperBoundValue();
const float InOffsetFraction = (NewViewOutputMin - LocalClampMin) / (LocalClampMax - LocalClampMin);
const float InThumbSizeFraction = (NewViewOutputMax - NewViewOutputMin) / (LocalClampMax - LocalClampMin);
Scrollbar->SetState(InOffsetFraction, InThumbSizeFraction);
}
void FVisualLoggerTimeSliderController::SetClampRange(float MinValue, float MaxValue)
{
TRange<float> LocalViewRange = TimeSliderArgs.ViewRange.Get();
float LocalClampMin = TimeSliderArgs.ClampRange.Get().GetLowerBoundValue();
float LocalClampMax = TimeSliderArgs.ClampRange.Get().GetUpperBoundValue();
const float CurrentDistance = LocalClampMax - LocalClampMin;
const float ZoomDelta = (LocalViewRange.GetUpperBoundValue() - LocalViewRange.GetLowerBoundValue()) / CurrentDistance;
MaxValue = MinValue + (MaxValue - MinValue < 2 ? CurrentDistance : MaxValue - MinValue);
TimeSliderArgs.ClampRange = TRange<float>(MinValue, MaxValue);
const float LocalViewRangeMin = FMath::Clamp(LocalViewRange.GetLowerBoundValue(), MinValue, MaxValue);
const float LocalViewRangeMax = FMath::Clamp(LocalViewRange.GetUpperBoundValue(), MinValue, MaxValue);
SetTimeRange(ZoomDelta >= 1 ? MinValue : LocalViewRangeMin, ZoomDelta >= 1 ? MaxValue : LocalViewRangeMax);
}
FReply FVisualLoggerTimeSliderController::OnMouseWheel( SWidget& WidgetOwner, const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
{
FReply ReturnValue = FReply::Unhandled();;
if (MouseEvent.IsLeftShiftDown())
{
const float ZoomDelta = 0.025f * MouseEvent.GetWheelDelta();
TimeSliderArgs.CursorSize.Set(FMath::Clamp(TimeSliderArgs.CursorSize.Get() + ZoomDelta, 0.0f, 1.0f));
ReturnValue = FReply::Handled();
}
else if ( TimeSliderArgs.AllowZoom )
{
const float ZoomDelta = -0.1f * MouseEvent.GetWheelDelta();
{
TRange<float> LocalViewRange = TimeSliderArgs.ViewRange.Get();
float LocalViewRangeMax = LocalViewRange.GetUpperBoundValue();
float LocalViewRangeMin = LocalViewRange.GetLowerBoundValue();
const float OutputViewSize = LocalViewRangeMax - LocalViewRangeMin;
const float OutputChange = OutputViewSize * ZoomDelta;
float NewViewOutputMin = LocalViewRangeMin - (OutputChange * 0.5f);
float NewViewOutputMax = LocalViewRangeMax + (OutputChange * 0.5f);
if( FMath::Abs( OutputChange ) > 0.01f && NewViewOutputMin < NewViewOutputMax )
{
float LocalClampMin = TimeSliderArgs.ClampRange.Get().GetLowerBoundValue();
float LocalClampMax = TimeSliderArgs.ClampRange.Get().GetUpperBoundValue();
// Clamp the range if clamp values are set
if ( NewViewOutputMin < LocalClampMin )
{
NewViewOutputMin = LocalClampMin;
}
if ( NewViewOutputMax > LocalClampMax )
{
NewViewOutputMax = LocalClampMax;
}
TimeSliderArgs.OnViewRangeChanged.ExecuteIfBound(TRange<float>(NewViewOutputMin, NewViewOutputMax), EViewRangeInterpolation::Immediate);
if (Scrollbar.IsValid())
{
float InOffsetFraction = (NewViewOutputMin - LocalClampMin) / (LocalClampMax - LocalClampMin);
float InThumbSizeFraction = (NewViewOutputMax - NewViewOutputMin) / (LocalClampMax - LocalClampMin);
Scrollbar->SetState(InOffsetFraction, InThumbSizeFraction);
}
if( !TimeSliderArgs.ViewRange.IsBound() )
{
// The output is not bound to a delegate so we'll manage the value ourselves
TimeSliderArgs.ViewRange.Set( TRange<float>( NewViewOutputMin, NewViewOutputMax ) );
}
}
}
ReturnValue = FReply::Handled();
}
return ReturnValue;
}
int32 FVisualLoggerTimeSliderController::OnPaintSectionView( const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, bool bEnabled, bool bDisplayTickLines, bool bDisplayScrubPosition ) const
{
const ESlateDrawEffect::Type DrawEffects = bEnabled ? ESlateDrawEffect::None : ESlateDrawEffect::DisabledEffect;
TRange<float> LocalViewRange = TimeSliderArgs.ViewRange.Get();
float LocalScrubPosition = TimeSliderArgs.ScrubPosition.Get();
float ViewRange = LocalViewRange.Size<float>();
float PixelsPerInput = ViewRange > 0 ? AllottedGeometry.Size.X / ViewRange : 0;
float LinePos = (LocalScrubPosition - LocalViewRange.GetLowerBoundValue()) * PixelsPerInput;
FScrubRangeToScreen RangeToScreen( LocalViewRange, AllottedGeometry.Size );
if( bDisplayTickLines )
{
// Draw major tick lines in the section area
FDrawTickArgs Args;
Args.AllottedGeometry = AllottedGeometry;
Args.bMirrorLabels = false;
Args.bOnlyDrawMajorTicks = true;
Args.TickColor = FLinearColor( 0.3f, 0.3f, 0.3f, 0.3f );
Args.ClippingRect = MyClippingRect;
Args.DrawEffects = DrawEffects;
// Draw major ticks under sections
Args.StartLayer = LayerId-1;
// Draw the tick the entire height of the section area
Args.TickOffset = 0.0f;
Args.MajorTickHeight = AllottedGeometry.Size.Y;
DrawTicks( OutDrawElements, RangeToScreen, Args );
}
if( bDisplayScrubPosition )
{
// Draw cursor size
const float CursorHalfSize = TimeSliderArgs.CursorSize.Get() * 0.5f;
const float CursorHalfLength = AllottedGeometry.Size.X * CursorHalfSize;
FPaintGeometry CursorGeometry = AllottedGeometry.ToPaintGeometry(FVector2D(LinePos - CursorHalfLength, 0), FVector2D(2 * CursorHalfLength, AllottedGeometry.Size.Y));
FSlateDrawElement::MakeBox(
OutDrawElements,
++LayerId,
CursorGeometry,
CursorBackground,
MyClippingRect,
DrawEffects,
FLinearColor::White.CopyWithNewOpacity(0.08f)
);
// Draw a line for the scrub position
TArray<FVector2D> LinePoints;
LinePoints.AddUninitialized(2);
LinePoints[0] = FVector2D( 1.0f, 0.0f );
LinePoints[1] = FVector2D( 1.0f, FMath::RoundToFloat( AllottedGeometry.Size.Y ) );
FSlateDrawElement::MakeLines(
OutDrawElements,
++LayerId,
AllottedGeometry.ToPaintGeometry( FVector2D(LinePos, 0.0f ), FVector2D(1.0f,1.0f) ),
LinePoints,
MyClippingRect,
DrawEffects,
FLinearColor::White.CopyWithNewOpacity(0.39f),
false
);
}
return LayerId;
}
#undef LOCTEXT_NAMESPACE