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#lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
292 lines
7.9 KiB
C++
292 lines
7.9 KiB
C++
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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#include "MemoryDerivedDataBackend.h"
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#include "UniquePtr.h"
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FMemoryDerivedDataBackend::FMemoryDerivedDataBackend(int64 InMaxCacheSize)
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: MaxCacheSize(InMaxCacheSize)
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, bDisabled( false )
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, CurrentCacheSize( SerializationSpecificDataSize )
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, bMaxSizeExceeded(false)
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{
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}
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FMemoryDerivedDataBackend::~FMemoryDerivedDataBackend()
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{
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Disable();
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}
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bool FMemoryDerivedDataBackend::IsWritable()
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{
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FScopeLock ScopeLock(&SynchronizationObject);
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return !bDisabled;
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}
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bool FMemoryDerivedDataBackend::CachedDataProbablyExists(const TCHAR* CacheKey)
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{
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COOK_STAT(auto Timer = UsageStats.TimeProbablyExists());
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FScopeLock ScopeLock(&SynchronizationObject);
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if (bDisabled)
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{
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return false;
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}
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// to avoid constant error reporting in async put due to restricted cache size,
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// we report true if the max size has been exceeded
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if (bMaxSizeExceeded)
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{
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return true;
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}
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bool Result = CacheItems.Contains(FString(CacheKey));
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if (Result)
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{
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COOK_STAT(Timer.AddHit(0));
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}
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return Result;
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}
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bool FMemoryDerivedDataBackend::GetCachedData(const TCHAR* CacheKey, TArray<uint8>& OutData)
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{
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COOK_STAT(auto Timer = UsageStats.TimeGet());
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FScopeLock ScopeLock(&SynchronizationObject);
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if (!bDisabled)
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{
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FCacheValue* Item = CacheItems.FindRef(FString(CacheKey));
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if (Item)
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{
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OutData = Item->Data;
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Item->Age = 0;
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check(OutData.Num());
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COOK_STAT(Timer.AddHit(OutData.Num()));
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return true;
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}
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}
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OutData.Empty();
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return false;
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}
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void FMemoryDerivedDataBackend::PutCachedData(const TCHAR* CacheKey, TArray<uint8>& InData, bool bPutEvenIfExists)
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{
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COOK_STAT(auto Timer = UsageStats.TimePut());
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FScopeLock ScopeLock(&SynchronizationObject);
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if (bDisabled || bMaxSizeExceeded)
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{
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return;
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}
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FString Key(CacheKey);
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FCacheValue* Item = CacheItems.FindRef(FString(CacheKey));
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if (Item)
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{
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//check(Item->Data == InData); // any second attempt to push data should be identical data
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}
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else
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{
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FCacheValue* Val = new FCacheValue(InData);
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int32 CacheValueSize = CalcCacheValueSize(Key, *Val);
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// check if we haven't exceeded the MaxCacheSize
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if (MaxCacheSize > 0 && (CurrentCacheSize + CacheValueSize) > MaxCacheSize)
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{
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delete Val;
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UE_LOG(LogDerivedDataCache, Display, TEXT("Failed to cache data. Maximum cache size reached. CurrentSize %d kb / MaxSize: %d kb"), CurrentCacheSize / 1024, MaxCacheSize / 1024);
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bMaxSizeExceeded = true;
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}
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else
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{
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COOK_STAT(Timer.AddHit(InData.Num()));
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CacheItems.Add(Key, Val);
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CalcCacheValueSize(Key, *Val);
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CurrentCacheSize += CacheValueSize;
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}
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}
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}
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void FMemoryDerivedDataBackend::RemoveCachedData(const TCHAR* CacheKey, bool bTransient)
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{
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FScopeLock ScopeLock(&SynchronizationObject);
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if (bDisabled || bTransient)
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{
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return;
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}
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FString Key(CacheKey);
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FCacheValue* Item = NULL;
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if (CacheItems.RemoveAndCopyValue(Key, Item))
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{
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CurrentCacheSize -= CalcCacheValueSize(Key, *Item);
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bMaxSizeExceeded = false;
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check(Item);
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delete Item;
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}
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else
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{
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check(!Item);
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}
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}
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bool FMemoryDerivedDataBackend::SaveCache(const TCHAR* Filename)
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{
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double StartTime = FPlatformTime::Seconds();
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TUniquePtr<FArchive> SaverArchive(IFileManager::Get().CreateFileWriter(Filename, FILEWRITE_EvenIfReadOnly));
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if (!SaverArchive)
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{
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UE_LOG(LogDerivedDataCache, Error, TEXT("Could not save memory cache %s."), Filename);
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return false;
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}
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FArchive& Saver = *SaverArchive;
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uint32 Magic = MemCache_Magic64;
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Saver << Magic;
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const int64 DataStartOffset = Saver.Tell();
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{
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FScopeLock ScopeLock(&SynchronizationObject);
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check(!bDisabled);
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for (TMap<FString, FCacheValue*>::TIterator It(CacheItems); It; ++It )
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{
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Saver << It.Key();
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Saver << It.Value()->Age;
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Saver << It.Value()->Data;
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}
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}
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const int64 DataSize = Saver.Tell(); // Everything except the footer
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int64 Size = DataSize;
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uint32 Crc = MemCache_Magic64; // Crc takes more time than I want to spend FCrc::MemCrc_DEPRECATED(&Buffer[0], Size);
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Saver << Size;
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Saver << Crc;
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check(SerializationSpecificDataSize + DataSize <= MaxCacheSize || MaxCacheSize <= 0);
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UE_LOG(LogDerivedDataCache, Log, TEXT("Saved boot cache %4.2fs %lldMB %s."), float(FPlatformTime::Seconds() - StartTime), DataSize / (1024 * 1024), Filename);
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return true;
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}
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bool FMemoryDerivedDataBackend::LoadCache(const TCHAR* Filename)
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{
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double StartTime = FPlatformTime::Seconds();
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const int64 FileSize = IFileManager::Get().FileSize(Filename);
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if (FileSize < 0)
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{
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UE_LOG(LogDerivedDataCache, Warning, TEXT("Could not find memory cache %s."), Filename);
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return false;
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}
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// We test 3 * uint32 which is the old format (< SerializationSpecificDataSize). We'll test
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// against SerializationSpecificDataSize later when we read the magic number from the cache.
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if (FileSize < sizeof(uint32) * 3)
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{
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UE_LOG(LogDerivedDataCache, Error, TEXT("Memory cache was corrputed (short) %s."), Filename);
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return false;
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}
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if (FileSize > MaxCacheSize*2 && MaxCacheSize > 0)
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{
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UE_LOG(LogDerivedDataCache, Error, TEXT("Refusing to load DDC cache %s. Size exceeds doubled MaxCacheSize."), Filename);
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return false;
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}
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TUniquePtr<FArchive> LoaderArchive(IFileManager::Get().CreateFileReader(Filename));
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if (!LoaderArchive)
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{
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UE_LOG(LogDerivedDataCache, Warning, TEXT("Could not read memory cache %s."), Filename);
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return false;
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}
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FArchive& Loader = *LoaderArchive;
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uint32 Magic = 0;
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Loader << Magic;
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if (Magic != MemCache_Magic && Magic != MemCache_Magic64)
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{
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UE_LOG(LogDerivedDataCache, Error, TEXT("Memory cache was corrputed (magic) %s."), Filename);
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return false;
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}
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// Check the file size again, this time against the correct minimum size.
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if (Magic == MemCache_Magic64 && FileSize < SerializationSpecificDataSize)
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{
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UE_LOG(LogDerivedDataCache, Error, TEXT("Memory cache was corrputed (short) %s."), Filename);
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return false;
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}
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// Calculate expected DataSize based on the magic number (footer size difference)
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const int64 DataSize = FileSize - (Magic == MemCache_Magic64 ? (SerializationSpecificDataSize - sizeof(uint32)) : (sizeof(uint32) * 2));
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Loader.Seek(DataSize);
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int64 Size = 0;
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uint32 Crc = 0;
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if (Magic == MemCache_Magic64)
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{
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Loader << Size;
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}
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else
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{
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uint32 Size32 = 0;
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Loader << Size32;
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Size = (int64)Size32;
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}
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Loader << Crc;
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if (Size != DataSize)
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{
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UE_LOG(LogDerivedDataCache, Error, TEXT("Memory cache was corrputed (size) %s."), Filename);
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return false;
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}
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if ((Crc != MemCache_Magic && Crc != MemCache_Magic64) || Crc != Magic)
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{
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UE_LOG(LogDerivedDataCache, Warning, TEXT("Memory cache was corrputed (crc) %s."), Filename);
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return false;
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}
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// Seek to data start offset (skip magic number)
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Loader.Seek(sizeof(uint32));
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{
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TArray<uint8> Working;
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FScopeLock ScopeLock(&SynchronizationObject);
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check(!bDisabled);
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while (Loader.Tell() < DataSize)
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{
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FString Key;
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int32 Age;
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Loader << Key;
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Loader << Age;
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Age++;
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Loader << Working;
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if (Age < MaxAge)
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{
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CacheItems.Add(Key, new FCacheValue(Working, Age));
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}
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Working.Reset();
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}
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// these are just a double check on ending correctly
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if (Magic == MemCache_Magic64)
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{
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Loader << Size;
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}
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else
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{
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uint32 Size32 = 0;
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Loader << Size32;
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Size = (int64)Size32;
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}
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Loader << Crc;
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}
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CurrentCacheSize = FileSize;
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CacheFilename = Filename;
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UE_LOG(LogDerivedDataCache, Log, TEXT("Loaded boot cache %4.2fs %lldMB %s."), float(FPlatformTime::Seconds() - StartTime), DataSize / (1024 * 1024), Filename);
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return true;
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}
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void FMemoryDerivedDataBackend::Disable()
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{
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FScopeLock ScopeLock(&SynchronizationObject);
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bDisabled = true;
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for (TMap<FString,FCacheValue*>::TIterator It(CacheItems); It; ++It )
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{
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delete It.Value();
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}
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CacheItems.Empty();
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CurrentCacheSize = SerializationSpecificDataSize;
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}
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void FMemoryDerivedDataBackend::GatherUsageStats(TMap<FString, FDerivedDataCacheUsageStats>& UsageStatsMap, FString&& GraphPath)
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{
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COOK_STAT(UsageStatsMap.Add(FString::Printf(TEXT("%s: %s.%s"), *GraphPath, TEXT("MemoryBackend"), *CacheFilename), UsageStats));
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}
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