Files
UnrealEngineUWP/Engine/Source/Editor/StaticMeshEditor/Private/StaticMeshEditorModule.cpp
anousack kitisa 4b70fb1ac8 Copied 4399602 Anousack.Kitisa
[StaticMeshEditor]:
* Added a secondary toolbar tab that is hidden by default (and when it's empty) but visible when it is populated by extenders.

#jira UEENT-1863

#rb JeanLuc.Corenthin, Matt.Kuhlenschmidt

#ROBOMERGE-SOURCE: CL 4407488 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)

[CL 4407490 by anousack kitisa in Staging-4.21 branch]
2018-09-28 15:57:23 -04:00

66 lines
2.4 KiB
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#include "StaticMeshEditorModule.h"
#include "Modules/ModuleManager.h"
#include "IStaticMeshEditor.h"
#include "StaticMeshEditor.h"
const FName StaticMeshEditorAppIdentifier = FName(TEXT("StaticMeshEditorApp"));
/**
* StaticMesh editor module
*/
class FStaticMeshEditorModule : public IStaticMeshEditorModule
{
public:
/** Constructor, set up console commands and variables **/
FStaticMeshEditorModule()
{
}
/**
* Called right after the module DLL has been loaded and the module object has been created
*/
virtual void StartupModule() override
{
// Make sure the advanced preview scene module is loaded
FModuleManager::Get().LoadModuleChecked("AdvancedPreviewScene");
MenuExtensibilityManager = MakeShareable(new FExtensibilityManager);
ToolBarExtensibilityManager = MakeShareable(new FExtensibilityManager);
SecondaryToolBarExtensibilityManager = MakeShareable(new FExtensibilityManager);
}
/**
* Called before the module is unloaded, right before the module object is destroyed.
*/
virtual void ShutdownModule() override
{
MenuExtensibilityManager.Reset();
ToolBarExtensibilityManager.Reset();
SecondaryToolBarExtensibilityManager.Reset();
}
/**
* Creates a new StaticMesh editor for a StaticMesh
*/
virtual TSharedRef<IStaticMeshEditor> CreateStaticMeshEditor( const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& InitToolkitHost, UStaticMesh* StaticMesh ) override
{
TSharedRef<FStaticMeshEditor> NewStaticMeshEditor(new FStaticMeshEditor());
NewStaticMeshEditor->InitStaticMeshEditor(Mode, InitToolkitHost,StaticMesh);
return NewStaticMeshEditor;
}
/** Gets the extensibility managers for outside entities to extend static mesh editor's menus and toolbars */
virtual TSharedPtr<FExtensibilityManager> GetMenuExtensibilityManager() override { return MenuExtensibilityManager; }
virtual TSharedPtr<FExtensibilityManager> GetToolBarExtensibilityManager() override { return ToolBarExtensibilityManager; }
virtual TSharedPtr<FExtensibilityManager> GetSecondaryToolBarExtensibilityManager() override { return SecondaryToolBarExtensibilityManager; }
private:
TSharedPtr<FExtensibilityManager> MenuExtensibilityManager;
TSharedPtr<FExtensibilityManager> ToolBarExtensibilityManager;
TSharedPtr<FExtensibilityManager> SecondaryToolBarExtensibilityManager;
};
IMPLEMENT_MODULE( FStaticMeshEditorModule, StaticMeshEditor );