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4b67fd622fa8e5f09debfe97fe40bd51e8e7c716
UnrealEngineUWP/Engine/Source
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CarlMagnus Nordin 4b67fd622f Use CookerOpenOrder when building IoDispatcher containers
#rb per.larsson

[CL 11127827 by CarlMagnus Nordin in Dev-Core branch]
2020-01-28 06:49:34 -05:00
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Developer
Use CookerOpenOrder when building IoDispatcher containers
2020-01-28 06:49:34 -05:00
Editor
Fix a mismerge from CL 9528156 as that fix is somewhat out of date (::IsUsingPackageStore isn't used for creating the Bulkdata manifest for example) although I did keep the ::IsCookByTheBookMode() check from 9528156
2020-01-27 04:29:57 -05:00
Programs
Use CookerOpenOrder when building IoDispatcher containers
2020-01-28 06:49:34 -05:00
Runtime
Remove needless circular dependency load deferring work during property serialization when EDL is enabled
2020-01-28 02:49:05 -05:00
ThirdParty
Added mimalloc allocator from https://github.com/microsoft/mimalloc
2020-01-27 07:08:26 -05:00
UE4Client.Target.cs
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UE4Editor.Target.cs
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UE4Game.Target.cs
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UE4Server.Target.cs
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