Files
UnrealEngineUWP/Engine/Plugins/Runtime/ModelViewViewModel/Source/ModelViewViewModelBlueprint/Private/MVVMDeveloperProjectSettings.cpp
patrick boutot 17b4ca66e0 MVVM: Function in another widget was not correctly tested for availability. Prevent crash when the availability test fails.
#jira UE-204712
#rb editor-ui-systems

[CL 31296568 by patrick boutot in 5.4 branch]
2024-02-08 13:38:56 -05:00

267 lines
8.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MVVMDeveloperProjectSettings.h"
#include "BlueprintEditorSettings.h"
#include "Engine/Blueprint.h"
#include "Kismet2/BlueprintEditorUtils.h"
#include "MVVMBlueprintViewModelContext.h"
#include "PropertyPermissionList.h"
#include "Types/MVVMExecutionMode.h"
#include "UObject/UnrealType.h"
#define LOCTEXT_NAMESPACE "MVVMDeveloperProjectSettings"
UMVVMDeveloperProjectSettings::UMVVMDeveloperProjectSettings()
{
AllowedExecutionMode.Add(EMVVMExecutionMode::Immediate);
AllowedExecutionMode.Add(EMVVMExecutionMode::Delayed);
AllowedExecutionMode.Add(EMVVMExecutionMode::Tick);
AllowedExecutionMode.Add(EMVVMExecutionMode::DelayedWhenSharedElseImmediate);
AllowedContextCreationType.Add(EMVVMBlueprintViewModelContextCreationType::Manual);
AllowedContextCreationType.Add(EMVVMBlueprintViewModelContextCreationType::CreateInstance);
AllowedContextCreationType.Add(EMVVMBlueprintViewModelContextCreationType::GlobalViewModelCollection);
AllowedContextCreationType.Add(EMVVMBlueprintViewModelContextCreationType::PropertyPath);
AllowedContextCreationType.Add(EMVVMBlueprintViewModelContextCreationType::PropertyPath);
AllowedContextCreationType.Add(EMVVMBlueprintViewModelContextCreationType::Resolver);
}
FName UMVVMDeveloperProjectSettings::GetCategoryName() const
{
return TEXT("Plugins");
}
FText UMVVMDeveloperProjectSettings::GetSectionText() const
{
return LOCTEXT("MVVMProjectSettings", "UMG Model View Viewmodel");
}
bool UMVVMDeveloperProjectSettings::PropertyHasFiltering(const UStruct* ObjectStruct, const FProperty* Property) const
{
check(ObjectStruct);
check(Property);
const UClass* AuthoritativeClass = Cast<const UClass>(ObjectStruct);
ObjectStruct = AuthoritativeClass ? AuthoritativeClass->GetAuthoritativeClass() : ObjectStruct;
if (!FPropertyEditorPermissionList::Get().HasFiltering(ObjectStruct))
{
return false;
}
TStringBuilder<512> StringBuilder;
Property->GetOwnerClass()->GetPathName(nullptr, StringBuilder);
FSoftClassPath StructPath;
StructPath.SetPath(StringBuilder);
if (ObjectStruct)
{
for (const TPair<FSoftClassPath, FMVVMDeveloperProjectWidgetSettings>& PermissionItem : FieldSelectorPermissions)
{
if (UClass* ConcreteClass = PermissionItem.Key.ResolveClass())
{
if (ObjectStruct->IsChildOf(ConcreteClass))
{
const FMVVMDeveloperProjectWidgetSettings& Settings = PermissionItem.Value;
if (Settings.DisallowedFieldNames.Contains(Property->GetFName()))
{
return false;
}
}
}
}
}
return true;
}
namespace UE::MVVM::Private
{
bool ShouldDoFieldEditorPermission(const UBlueprint* GeneratingFor, const UClass* FieldOwner)
{
if (GeneratingFor && FieldOwner)
{
const UClass* UpToDateClass = FBlueprintEditorUtils::GetMostUpToDateClass(FieldOwner);
return GeneratingFor->SkeletonGeneratedClass != UpToDateClass;
}
return true;
}
}//namespace
bool UMVVMDeveloperProjectSettings::IsPropertyAllowed(const UBlueprint* GeneratingFor, const UStruct* ObjectStruct, const FProperty* Property) const
{
check(GeneratingFor);
check(ObjectStruct);
check(Property);
const UClass* AuthoritativeClass = Cast<const UClass>(ObjectStruct);
AuthoritativeClass = AuthoritativeClass ? AuthoritativeClass->GetAuthoritativeClass() : nullptr;
const bool bDoPropertyEditorPermission = UE::MVVM::Private::ShouldDoFieldEditorPermission(GeneratingFor, AuthoritativeClass);
if (bDoPropertyEditorPermission)
{
if (!FPropertyEditorPermissionList::Get().DoesPropertyPassFilter(AuthoritativeClass, Property->GetFName()))
{
return false;
}
}
if (AuthoritativeClass)
{
TStringBuilder<512> StringBuilder;
AuthoritativeClass->GetPathName(nullptr, StringBuilder);
FSoftClassPath StructPath;
StructPath.SetPath(StringBuilder.ToView());
for (const TPair<FSoftClassPath, FMVVMDeveloperProjectWidgetSettings>& PermissionItem : FieldSelectorPermissions)
{
if (UClass* ConcreteClass = PermissionItem.Key.ResolveClass())
{
if (AuthoritativeClass->IsChildOf(ConcreteClass))
{
const FMVVMDeveloperProjectWidgetSettings& Settings = PermissionItem.Value;
if (Settings.DisallowedFieldNames.Contains(Property->GetFName()))
{
return false;
}
}
}
}
}
return true;
}
bool UMVVMDeveloperProjectSettings::IsFunctionAllowed(const UBlueprint* GeneratingFor, const UClass* ObjectClass, const UFunction* Function) const
{
check(GeneratingFor);
check(ObjectClass);
check(Function);
const UClass* AuthoritativeClass = ObjectClass->GetAuthoritativeClass();
if (AuthoritativeClass == nullptr)
{
return false;
}
const bool bDoPropertyEditorPermission = UE::MVVM::Private::ShouldDoFieldEditorPermission(GeneratingFor, AuthoritativeClass);
if (bDoPropertyEditorPermission)
{
const FPathPermissionList& FunctionPermissions = GetMutableDefault<UBlueprintEditorSettings>()->GetFunctionPermissions();
if (FunctionPermissions.HasFiltering())
{
const UFunction* FunctionToTest = AuthoritativeClass->FindFunctionByName(Function->GetFName());
if (FunctionToTest == nullptr)
{
return false;
}
TStringBuilder<512> StringBuilder;
FunctionToTest->GetPathName(nullptr, StringBuilder);
if (!FunctionPermissions.PassesFilter(StringBuilder.ToView()))
{
return false;
}
}
}
{
TStringBuilder<512> StringBuilder;
AuthoritativeClass->GetPathName(nullptr, StringBuilder);
FSoftClassPath StructPath;
StructPath.SetPath(StringBuilder);
for (const TPair<FSoftClassPath, FMVVMDeveloperProjectWidgetSettings>& PermissionItem : FieldSelectorPermissions)
{
if (UClass* ConcreteClass = PermissionItem.Key.ResolveClass())
{
if (AuthoritativeClass->IsChildOf(ConcreteClass))
{
const FMVVMDeveloperProjectWidgetSettings& Settings = PermissionItem.Value;
if (Settings.DisallowedFieldNames.Contains(Function->GetFName()))
{
return false;
}
}
}
}
}
return true;
}
bool UMVVMDeveloperProjectSettings::IsConversionFunctionAllowed(const UBlueprint* GeneratingFor, const UFunction* Function) const
{
if (ConversionFunctionFilter == EMVVMDeveloperConversionFunctionFilterType::BlueprintActionRegistry)
{
return IsFunctionAllowed(GeneratingFor, Function->GetOwnerClass(), Function);
}
else
{
check(ConversionFunctionFilter == EMVVMDeveloperConversionFunctionFilterType::AllowedList);
if (Function->HasAllFunctionFlags(FUNC_Static))
{
TStringBuilder<512> FunctionClassPath;
Function->GetOwnerClass()->GetPathName(nullptr, FunctionClassPath);
TStringBuilder<512> AllowedClassPath;
for (const FSoftClassPath& SoftClass : AllowedClassForConversionFunctions)
{
SoftClass.ToString(AllowedClassPath);
if (AllowedClassPath.ToView() == FunctionClassPath.ToView())
{
return true;
}
AllowedClassPath.Reset();
}
return false;
}
else
{
// The function is on self and may have been filtered.
return IsFunctionAllowed(GeneratingFor, Function->GetOwnerClass(), Function);
}
}
}
bool UMVVMDeveloperProjectSettings::IsConversionFunctionAllowed(const UBlueprint* Context, const TSubclassOf<UK2Node> Function) const
{
if (ConversionFunctionFilter == EMVVMDeveloperConversionFunctionFilterType::BlueprintActionRegistry)
{
return !Function.Get()->HasAnyClassFlags(CLASS_Abstract | CLASS_Deprecated | CLASS_NewerVersionExists);
}
else
{
check(ConversionFunctionFilter == EMVVMDeveloperConversionFunctionFilterType::AllowedList);
TStringBuilder<512> FunctionClassPath;
Function.Get()->GetPathName(nullptr, FunctionClassPath);
TStringBuilder<512> AllowedClassPath;
for (const FSoftClassPath& SoftClass : AllowedClassForConversionFunctions)
{
SoftClass.ToString(AllowedClassPath);
if (AllowedClassPath.ToView() == FunctionClassPath.ToView())
{
return true;
}
AllowedClassPath.Reset();
}
return false;
}
}
TArray<const UClass*> UMVVMDeveloperProjectSettings::GetAllowedConversionFunctionClasses() const
{
TArray<const UClass*> Result;
for (const FSoftClassPath& SoftClass : AllowedClassForConversionFunctions)
{
if (UClass* Class = SoftClass.ResolveClass())
{
Result.Add(Class);
}
}
return Result;
}
#undef LOCTEXT_NAMESPACE