Files
UnrealEngineUWP/Engine/Source/Developer/DerivedDataCache/DerivedDataCache.Build.cs
josh adams 4b52d412cf - Moved some engine modules from NotForLicensees/NoRedist to Restricted
#rb ben.marsh, advisor

#ROBOMERGE-SOURCE: CL 12691853 via CL 12691860 via CL 12691865
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v676-12543919)

[CL 12691873 by josh adams in Main branch]
2020-04-09 13:18:06 -04:00

26 lines
823 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class DerivedDataCache : ModuleRules
{
public DerivedDataCache(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.Add("Core");
// Dependencies for S3 backend
PrivateDependencyModuleNames.AddRange(new string[] { "SSL", "Json" });
PrivateIncludePathModuleNames.Add("DesktopPlatform");
AddEngineThirdPartyPrivateStaticDependencies(Target, "libcurl");
AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenSSL");
// Internal (NotForLicensees) module
var DDCUtilsModule = Path.Combine(EngineDirectory, "Restricted/NotForLicensees/Engine/Source/Developer/DDCUtils/DDCUtils.Build.cs");
if (File.Exists(DDCUtilsModule))
{
DynamicallyLoadedModuleNames.Add("DDCUtils");
}
}
}