Files
UnrealEngineUWP/Engine/Plugins/Experimental/GeometryFlow/Source/GeometryFlowMeshProcessing/Public/GeometryFlowMeshProcessingModule.h
tyson brochu 4b5196db79 - AutoLOD: pop up notifications when input assets might not work as expected
- Add our own log categories for geometry flow and LOD toolset modules to avoid spamming LogTemp

#jira UETOOL-3200
#rnx
#lockdown simon.tourangeau
#rb jimmy.andrews

#ROBOMERGE-OWNER: tyson.brochu
#ROBOMERGE-AUTHOR: tyson.brochu
#ROBOMERGE-SOURCE: CL 15958824 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533)
#ROBOMERGE-CONFLICT from-shelf

[CL 15978978 by tyson brochu in ue5-main branch]
2021-04-12 12:37:05 -04:00

18 lines
430 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
GEOMETRYFLOWMESHPROCESSING_API DECLARE_LOG_CATEGORY_EXTERN(LogGeometryFlowMeshProcessing, Log, All);
class FGeometryFlowMeshProcessingModule : public IModuleInterface
{
public:
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
};