Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers
jordan cristiano a7108f47d4 Removed allocation of ImmediateMode::FSimulation when p.RigidBodyNode=0.
This saves 350KB per disabled AnimNode_RigidBody.

This also involves moving p.RigidBodyNode out of scalability settings so it can be read only. Settings for p.RigidBodyNode were moved from scalability settings to device profiles.

#rb andrew.ladenberger, satchit.subramanian
[FYI] derek.ehrman


#ROBOMERGE-SOURCE: CL 8917184 via CL 8917189 via CL 8917664 via CL 8917738
#ROBOMERGE-BOT: (v427-8887818)

[CL 8917836 by jordan cristiano in Main branch]
2019-09-19 19:02:24 -04:00
..
2019-08-15 13:21:37 -04:00