Files
UnrealEngineUWP/Engine/Source/Programs/nDisplayLauncher/Cluster/Config/Configuration.cs
Chris Gagnon 1dd3e0189f Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4730305 by Chris Gagnon in Dev-Editor branch]
2019-01-15 18:47:22 -05:00

27 lines
617 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System.Collections.Generic;
using System.Linq;
using nDisplayLauncher.Cluster.Config.Entity;
namespace nDisplayLauncher.Cluster.Config
{
public class Configuration
{
public Dictionary<string, EntityClusterNode> ClusterNodes { get; set; } = new Dictionary<string, EntityClusterNode>();
public Dictionary<string, EntityWindow> Windows { get; set; } = new Dictionary<string, EntityWindow>();
public Configuration()
{
}
public EntityClusterNode GetMasterNode()
{
return ClusterNodes.Values.First(x => x.IsMaster);
}
}
}