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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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4b23e567b4e36701378d8fdb88015efdcd466aea
UnrealEngineUWP/Engine/Source/Developer/Windows
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Ben Marsh bbe9fecb2f Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

[CL 9053338 by Ben Marsh in Main branch]
2019-09-24 16:13:51 -04:00
..
LiveCoding
LiveCoding: Fix deadlock when using the quick restart functionality, where a patch can be loaded before the module has been registered.
2019-09-09 14:18:24 -04:00
LiveCodingServer
Live Coding: Remove warning about LiveCodingInfo.json files not being found. These files do not exist in the binary release.
2019-09-09 12:08:50 -04:00
ShaderFormatD3D
Copying //UE4/Dev-RenderPlat-Staging@8684824 to Dev-Main (//UE4/Dev-Main)
2019-09-14 09:45:25 -04:00
WindowsClientTargetPlatform
- Added early check before creating a TargetPlatform object if the PlatformInfo will be found (check a static function to see if it's usable before making it)
2019-08-12 18:12:07 -04:00
WindowsNoEditorTargetPlatform
- Added early check before creating a TargetPlatform object if the PlatformInfo will be found (check a static function to see if it's usable before making it)
2019-08-12 18:12:07 -04:00
WindowsPlatformEditor
…
WindowsServerTargetPlatform
- Added early check before creating a TargetPlatform object if the PlatformInfo will be found (check a static function to see if it's usable before making it)
2019-08-12 18:12:07 -04:00
WindowsTargetPlatform
Added texture source image support for G16
2019-09-22 16:19:26 -04:00
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