Files
UnrealEngineUWP/Engine/Source/Developer/ShaderFormatVectorVM/Private
shaun kime edc7a45f74 enable FMA and Subtraction in favor of negated addition on Niagara Shader backend.
Also run another optimization path after scalarization
Originally authored by Arne.Schober, integrated by Shaun.Kime

#rb Arne.Schober
[FYI] Simon.Tovey
#tests Engine tests passed


#ROBOMERGE-OWNER: shaun.kime
#ROBOMERGE-AUTHOR: shaun.kime
#ROBOMERGE-SOURCE: CL 8927626 via CL 8927643 via CL 8927657
#ROBOMERGE-BOT: (v429-8924992)

[CL 8928191 by shaun kime in Main branch]
2019-09-20 10:59:27 -04:00
..