Files
UnrealEngineUWP/Engine/Shaders
krzysztof narkowicz 2dd9941a0f * Fixed indirect dispatch of tiles for water on X1 by removing usage of RHISupportsDrawIndirect as it is incorrectly returning false on X1.
* Fixed X1 missing shader on startup. FWaterRefractionCopyPS was incorrectly checking for RHISupportsDrawIndirect, which also incorrectly returns false and prevents this mandatory shader from compiling
* Water refraction - separated RGBA16F color and depth into 2 targets (R11G10B11F - color, F16F - depth). This will help with upcoming ESRAM optimizations.
* Water refraction - all refraction depth is now point sampled. This fixes artifacts on object silhouettes.

#rb Sebastien.Hillaire


#ROBOMERGE-OWNER: krzysztof.narkowicz
#ROBOMERGE-AUTHOR: krzysztof.narkowicz
#ROBOMERGE-SOURCE: CL 9102499 via CL 9106769 via CL 9106830
#ROBOMERGE-BOT: (v443-9013191)

[CL 9108560 by krzysztof narkowicz in Main branch]
2019-09-25 16:23:09 -04:00
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