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* Fixed X1 missing shader on startup. FWaterRefractionCopyPS was incorrectly checking for RHISupportsDrawIndirect, which also incorrectly returns false and prevents this mandatory shader from compiling * Water refraction - separated RGBA16F color and depth into 2 targets (R11G10B11F - color, F16F - depth). This will help with upcoming ESRAM optimizations. * Water refraction - all refraction depth is now point sampled. This fixes artifacts on object silhouettes. #rb Sebastien.Hillaire #ROBOMERGE-OWNER: krzysztof.narkowicz #ROBOMERGE-AUTHOR: krzysztof.narkowicz #ROBOMERGE-SOURCE: CL 9102499 via CL 9106769 via CL 9106830 #ROBOMERGE-BOT: (v443-9013191) [CL 9108560 by krzysztof narkowicz in Main branch]