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- FGuid IDs are used to identify unique verticies within an entire graph (currently may be duplicated if graph is duplicated). - FNames are used to be readible vertex identifiers that are only unique within a node's API. - FText is only for ***OPTIONAL*** DisplayNames that can be provided as a more descriptive, readible descriptor of a given vertex (But are not necessarily unique). Currently disabled until loc tool on FText property in MetaSoundDetailsCustomization is properly displayed. #rb phil.popp #jira UE-123982 #preflight 613f6ff892b32b00016cf188 [CL 17494445 by Rob Gay in ue5-main branch]
121 lines
2.8 KiB
C++
121 lines
2.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundRandomNode.h"
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#include "Internationalization/Text.h"
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#include "MetasoundNodeRegistrationMacro.h"
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#define LOCTEXT_NAMESPACE "MetasoundStandardNodes_RandomNode"
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namespace Metasound
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{
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namespace RandomNodeNames
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{
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const FVertexName& GetInputNextTriggerName()
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{
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static const FVertexName Name = TEXT("Next");
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return Name;
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}
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const FVertexName& GetInputResetTriggerName()
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{
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static const FVertexName Name = TEXT("Reset");
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return Name;
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}
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const FVertexName& GetInputSeedName()
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{
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static const FVertexName Name = TEXT("Seed");
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return Name;
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}
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const FVertexName& GetInputMinName()
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{
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static const FVertexName Name = TEXT("Min");
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return Name;
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}
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const FVertexName& GetInputMaxName()
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{
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static const FVertexName Name = TEXT("Max");
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return Name;
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}
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const FVertexName& GetOutputOnNextTriggerName()
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{
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static const FVertexName Name = TEXT("On Next");
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return Name;
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}
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const FVertexName& GetOutputOnResetTriggerName()
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{
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static const FVertexName Name = TEXT("On Reset");
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return Name;
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}
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const FVertexName& GetOutputValueName()
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{
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static const FVertexName Name = TEXT("Value");
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return Name;
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}
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static FText GetNextTriggerDescription()
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{
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return LOCTEXT("RandomNodeNextTT", "Trigger to generate the next random integer.");
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}
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static FText GetResetDescription()
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{
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return LOCTEXT("RandomNodeResetTT", "Trigger to reset the random sequence with the supplied seed. Useful to get randomized repetition.");
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}
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static FText GetSeedDescription()
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{
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return LOCTEXT("RandomNodeSeedTT", "The seed value to use for the random node. Set to -1 to use a random seed.");
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}
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static FText GetMinDescription()
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{
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return LOCTEXT("RandomNodeMinTT", "Min random value.");
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}
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static FText GetMaxDescription()
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{
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return LOCTEXT("RandNodeMaxTT", "Max random value.");
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}
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static FText GetOutputDescription()
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{
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return LOCTEXT("RandomNodeOutputTT", "The randomly generated value.");
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}
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static FText GetOutputOnNextDescription()
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{
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return LOCTEXT("RandomNodeOutputNextTT", "Triggers when next is triggered.");
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}
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static FText GetOutputOnResetDescription()
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{
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return LOCTEXT("RandomNodeOutputNextTT", "Triggers when reset is triggered.");
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}
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}
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// Mac Clang require linkage for constexpr
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template<typename ValueType>
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constexpr int32 Metasound::TRandomNodeOperator<ValueType>::DefaultSeed;
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using FRandomNodeInt32 = TRandomNode<int32>;
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METASOUND_REGISTER_NODE(FRandomNodeInt32)
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using FRandomNodeFloat = TRandomNode<float>;
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METASOUND_REGISTER_NODE(FRandomNodeFloat)
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using FRandomNodeBool = TRandomNode<bool>;
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METASOUND_REGISTER_NODE(FRandomNodeBool)
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using FRandomNodeTime = TRandomNode<FTime>;
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METASOUND_REGISTER_NODE(FRandomNodeTime)
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}
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#undef LOCTEXT_NAMESPACE
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