Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundMidiScaleToArrayNode.cpp
Rob Gay 4b1e992925 Move FString/FText VertexName identifers to FNames. Convention is as follows:
- FGuid IDs are used to identify unique verticies within an entire graph (currently may be duplicated if graph is duplicated).
- FNames are used to be readible vertex identifiers that are only unique within a node's API.
- FText is only for ***OPTIONAL*** DisplayNames that can be provided as a more descriptive, readible descriptor of a given vertex (But are not necessarily unique). Currently disabled until loc tool on FText property in MetaSoundDetailsCustomization is properly displayed.
#rb phil.popp
#jira UE-123982
#preflight 613f6ff892b32b00016cf188

[CL 17494445 by Rob Gay in ue5-main branch]
2021-09-13 14:13:39 -04:00

217 lines
7.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "DSP/MidiNoteQuantizer.h"
#include "Internationalization/Text.h"
#include "MetasoundEnumRegistrationMacro.h"
#include "MetasoundFacade.h"
#include "MetasoundPrimitives.h"
#include "MetasoundScaleEnums.h"
#include "MetasoundAudioBuffer.h"
#include "MetasoundParamHelper.h"
#include "MetasoundOperatorSettings.h"
#include "MetasoundStandardNodesNames.h"
#include "MetasoundExecutableOperator.h"
#include "MetasoundNodeRegistrationMacro.h"
#include "MetasoundStandardNodesCategories.h"
#include "MetasoundDataTypeRegistrationMacro.h"
#define LOCTEXT_NAMESPACE "MetasoundStandardNodes_MidiScaleToArray"
namespace Metasound
{
#pragma region Parameter Names
namespace MusicalScaleToNoteArrayParameterNames
{
// inputs
METASOUND_PARAM(ParamScaleDegreesPreset, "Scale Degrees", "Select scale preset");
METASOUND_PARAM(ParamChordTonesOnly, "Chord Tones Only", "If true, will only return a subset of the scale represeting chord tones. (i.e. scale degrees 1,3,5,7)");
// outputs
METASOUND_PARAM(ParamNoteArrayOutput, "Scale Array Out", "Array represeting the scale as half steps above the root. The set is inclusive at both ends: (starting at 0.0f and ending with 12.0f)");
} // namespace MusicalScaleToNoteArrayParameterNames
using namespace MusicalScaleToNoteArrayParameterNames;
#pragma endregion // Parameter Names
#pragma region Operator Declaration
class FMusicalScaleToNoteArrayOperator: public TExecutableOperator < FMusicalScaleToNoteArrayOperator >
{
public:
using FArrayScaleDegreeWriteRef = TDataWriteReference<TArray<float>>;
using ScaleDegreeArrayType = TArray<float>;
// ctor
FMusicalScaleToNoteArrayOperator(
const FOperatorSettings& InSettings
, const FEnumMusicalScaleReadRef& InScale
, const FBoolReadRef& InChordTonesOnly
);
// node interface
static const FNodeClassMetadata& GetNodeInfo();
static FVertexInterface DeclareVertexInterface();
static TUniquePtr<IOperator> CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors);
virtual FDataReferenceCollection GetInputs() const override;
virtual FDataReferenceCollection GetOutputs() const override;
void Execute();
private: // members
// input pins
FEnumMusicalScaleReadRef Scale;
FBoolReadRef bChordTonesOnly;
// output pins
FArrayScaleDegreeWriteRef ScaleArrayOutput;
// cached values
Audio::EMusicalScale::Scale PreviousScale = Audio::EMusicalScale::Scale::Count;
bool bPreviousChordTones = false;
TArray<float> PreviousNoteOut;
// other
FOperatorSettings Settings;
}; // class FMusicalScaleToNoteArrayOperator
#pragma endregion // Operator Declaration
#pragma region Operator Implementation
// ctor
FMusicalScaleToNoteArrayOperator::FMusicalScaleToNoteArrayOperator(
const FOperatorSettings& InSettings
, const FEnumMusicalScaleReadRef& InScale
, const FBoolReadRef& InChordTonesOnly
)
: Scale(InScale)
, bChordTonesOnly(InChordTonesOnly)
, ScaleArrayOutput(FArrayScaleDegreeWriteRef::CreateNew())
, Settings(InSettings)
{
// prime our output array
Execute();
}
const FNodeClassMetadata& FMusicalScaleToNoteArrayOperator::GetNodeInfo()
{
auto InitNodeInfo = []() -> FNodeClassMetadata
{
FNodeClassMetadata Info;
Info.ClassName = { StandardNodes::Namespace, TEXT("Musical Scale To Note Array"), StandardNodes::AudioVariant };
Info.MajorVersion = 1;
Info.MinorVersion = 0;
Info.DisplayName = LOCTEXT("Metasound_ScaleToNoteArray_NodeDisplayName", "Scale to Note Array");
Info.Description = LOCTEXT("MusicalScaleToNoteArray_NodeDescription", "Returns an array represeting the selected scale"),
Info.Author = PluginAuthor;
Info.PromptIfMissing = PluginNodeMissingPrompt;
Info.DefaultInterface = DeclareVertexInterface();
Info.CategoryHierarchy.Emplace(NodeCategories::Music);
return Info;
};
static const FNodeClassMetadata Info = InitNodeInfo();
return Info;
}
FVertexInterface FMusicalScaleToNoteArrayOperator::DeclareVertexInterface()
{
static const FVertexInterface Interface(
FInputVertexInterface(
TInputDataVertexModel<FEnumEMusicalScale>(METASOUND_GET_PARAM_NAME(ParamScaleDegreesPreset), METASOUND_GET_PARAM_TT(ParamScaleDegreesPreset)),
TInputDataVertexModel<bool>(METASOUND_GET_PARAM_NAME(ParamChordTonesOnly), METASOUND_GET_PARAM_TT(ParamChordTonesOnly))
),
FOutputVertexInterface(
TOutputDataVertexModel<ScaleDegreeArrayType>(METASOUND_GET_PARAM_NAME(ParamNoteArrayOutput), METASOUND_GET_PARAM_TT(ParamNoteArrayOutput))
)
);
return Interface;
}
TUniquePtr<IOperator> FMusicalScaleToNoteArrayOperator::CreateOperator(const FCreateOperatorParams& InParams, FBuildErrorArray& OutErrors)
{
const FDataReferenceCollection& InputDataRefs = InParams.InputDataReferences;
// inputs
FEnumMusicalScaleReadRef Scale = InputDataRefs.GetDataReadReferenceOrConstruct<FEnumEMusicalScale>(METASOUND_GET_PARAM_NAME(ParamScaleDegreesPreset));
FBoolReadRef ChordTonesOnly = InputDataRefs.GetDataReadReferenceOrConstruct<bool>(METASOUND_GET_PARAM_NAME(ParamChordTonesOnly));
return MakeUnique <FMusicalScaleToNoteArrayOperator>(
InParams.OperatorSettings
, Scale
, ChordTonesOnly
);
}
FDataReferenceCollection FMusicalScaleToNoteArrayOperator::GetInputs() const
{
FDataReferenceCollection InputDataReferences;
InputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(ParamScaleDegreesPreset), FEnumMusicalScaleReadRef(Scale));
InputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(ParamChordTonesOnly), FBoolReadRef(bChordTonesOnly));
return InputDataReferences;
}
FDataReferenceCollection FMusicalScaleToNoteArrayOperator::GetOutputs() const
{
// expose read access to our output buffer for other processors in the graph
FDataReferenceCollection OutputDataReferences;
OutputDataReferences.AddDataReadReference(METASOUND_GET_PARAM_NAME(ParamNoteArrayOutput), FArrayScaleDegreeWriteRef(ScaleArrayOutput));
return OutputDataReferences;
}
void FMusicalScaleToNoteArrayOperator::Execute()
{
// calculate new output and cache values if needed
if ((PreviousScale != *Scale) || (bPreviousChordTones != *bChordTonesOnly))
{
// cache values
PreviousScale = *Scale;
bPreviousChordTones = *bChordTonesOnly;
PreviousNoteOut = *ScaleArrayOutput = Audio::FMidiNoteQuantizer::ScaleDegreeSetMap[PreviousScale].GetScaleDegreeSet(bPreviousChordTones);
}
}
#pragma endregion // Operator Implementation
#pragma region Node Declaration
class METASOUNDSTANDARDNODES_API FMusicalScaleToNoteArrayNode: public FNodeFacade
{
public:
// public node api needs to define two conversion constructors:
// (1: from FString)
FMusicalScaleToNoteArrayNode(const FVertexName& InInstanceName, const FGuid & InInstanceID)
: FNodeFacade(InInstanceName, InInstanceID, TFacadeOperatorClass <FMusicalScaleToNoteArrayOperator>())
{ }
// (2: From an NodeInitData struct)
FMusicalScaleToNoteArrayNode(const FNodeInitData & InInitData)
: FMusicalScaleToNoteArrayNode(InInitData.InstanceName, InInitData.InstanceID)
{ }
};
#pragma endregion // Node Declaration
#pragma region Node Registration
METASOUND_REGISTER_NODE(FMusicalScaleToNoteArrayNode);
#pragma endregion // Node Registration
} // namespace Metasound
#undef LOCTEXT_NAMESPACE //MetasoundBasicFilterNodes