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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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4aecb64a043174ae8b152df89d0a50eb61baae45
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/Math
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cedric caillaud 893a5ea0f1 Chaos : add strength to chaos physics material and wire it to the high level engine physics material
#rb steven.barnett, chris caulfield
#preflight 644ae1f3401d328ad9d171b1

[CL 25238017 by cedric caillaud in ue5-main branch]
2023-04-28 15:34:17 -04:00
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BasicMathExpressionEvaluator.cpp
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Box2D.cpp
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Color.cpp
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ColorList.cpp
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FloatPacker.cpp
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GenericOctree.cpp
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SHMath.cpp
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Sobol.cpp
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Sphere.cpp
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Transform.cpp
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TransformVectorized.cpp
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UnitConversion.cpp
Chaos : add strength to chaos physics material and wire it to the high level engine physics material
2023-04-28 15:34:17 -04:00
UnrealMath.cpp
#ue5 - Fix TQuat<T>::FindBetweenNormals() and TQuat<T>::FindBetweenVectors() choosing poor basis vectors when input vectors are anti-parallel (opposite directions). Added more test coverage in engine startup tests.
2023-04-07 12:42:54 -04:00
UnrealMath.tps
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UnrealMathSSE.cpp
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