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With this fix, on my machine, the cost of moving a blueprint with 1000 items drops from 45 ms to 7 ms. Baseline tick is 8 ms (120 fps) when idling, so the results while moving improve from 19 fps to 65 fps. The remaining time is mostly split between physics and navigation update. Invalidating the static lighting cache is so costly because it both invalidates the render state of every item, and notifies packages of the change. #jira UE-147154 #rnx #rb jamie.dale #preflight 63ff4748e32cdb7d9aacab16 [CL 25050136 by jason hoerner in ue5-main branch]