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UnrealEngineUWP
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4abdedded0e505bbcebee99a62b2725047ca33ee
UnrealEngineUWP
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Engine
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Source
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Runtime
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RenderCore
History
zach bethel
3e78b68d24
Added explicit Pipe wait inside of RDG to avoid speculative race condition between task completion and clearing the active task in the pipe.
...
#rb none #jira UE-226893 [CL 37052593 by zach bethel in 5.5 branch]
2024-10-11 11:51:53 -04:00
..
Internal
[shaders] fix asan issue; eliminate lambdas for code serialization/reserve in serialization context subclasses in favour of virtual functions for clarity, add an explicit reset function to change internal state to point to different buffers. The code in the job cache path (processing duplicate completed jobs with the same load context) which constructed a temporary object and assigned to reset the internal pointers was creating a new lambda capturing the wrong "this" and assigning it to the original object.
2024-10-08 13:04:55 -04:00
Private
Added explicit Pipe wait inside of RDG to avoid speculative race condition between task completion and clearing the active task in the pipe.
2024-10-11 11:51:53 -04:00
Public
Added explicit Pipe wait inside of RDG to avoid speculative race condition between task completion and clearing the active task in the pipe.
2024-10-11 11:51:53 -04:00
RenderCore.Build.cs
[shaders] bytecode sharing between shader and shadermap DDC buckets
2024-09-10 13:06:22 -04:00