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* Added artifact cache support. It is now possible to skip running process and instead just download outputs if inputs matches cache entry. [CL 32870344 by henrik karlsson in ue5-main branch]
24 lines
541 B
C#
24 lines
541 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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[SupportedPlatforms(UnrealPlatformClass.Desktop)]
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public class UbaCacheService : ModuleRules
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{
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public UbaCacheService(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivatePCHHeaderFile = "../Core/Public/UbaCorePch.h";
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UnsafeTypeCastWarningLevel = WarningLevel.Error;
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StaticAnalyzerDisabledCheckers.Clear();
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PrivateDependencyModuleNames.AddRange(new string[] {
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"UbaCommon",
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});
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PrivateDefinitions.AddRange(new string[] {
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"_CONSOLE",
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});
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}
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}
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