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This is an implementation of UTexture2D that is always a streaming virtual texture with specific tile settings from the renderer project settings. It allocates a virtual texture on creation (instead of relying on a he material do the allocation), and tracks the allocated virtual textures. It can provide a 2 dword descriptor giving the location of the virtual texture in the shared virtual texture pool. It can provide a description of the shared virtual texture pool for binding to the view uniform buffer. [CL 34578717 by jeremy moore in ue5-main branch]