Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Private/MetasoundUObjectRegistry.cpp
phil popp 4a92191e2d Multichannel Metasound Source
- Moving Frontend UObject registration logic to FMetasoundUObjectRegistry
- Allow FMetasoundAssetBase to support multiple FMetasoundArchetypes
- Adding graph synchronization between UEdGraph and FMetasoundDocument
- Added TAssetPtr<> for tracking validity of objects that cannot be wrapped in a smart pointer.
- Added support for mono and stereo to UMetasoundSource
- Added tools for comparing FMetasoundARchetypes.
- Added LogMetasound

#rb Max.Hayes
#jira UEAU-487

[CL 14919511 by phil popp in ue5-main branch]
2020-12-14 15:48:27 -04:00

182 lines
5.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundUObjectRegistry.h"
#include "Algo/Copy.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "CoreMinimal.h"
#include "UObject/Object.h"
namespace Metasound
{
class FMetasoundUObjectRegistry : public IMetasoundUObjectRegistry
{
public:
void RegisterUClassArchetype(TUniquePtr<IMetasoundUObjectRegistryEntry>&& InEntry) override
{
if (InEntry.IsValid())
{
FName ArchetypeName = InEntry->GetArchetypeName();
EntriesByArchetype.Add(ArchetypeName, InEntry.Get());
Entries.Add(InEntry.Get());
Storage.Add(MoveTemp(InEntry));
}
}
TArray<UClass*> GetUClassesForArchetype(const FName& InArchetypeName) const override
{
TArray<UClass*> Classes;
TArray<const IMetasoundUObjectRegistryEntry*> EntriesForArchetype;
EntriesByArchetype.MultiFind(InArchetypeName, EntriesForArchetype);
for (const IMetasoundUObjectRegistryEntry* Entry : EntriesForArchetype)
{
if (nullptr != Entry)
{
if (UClass* Class = Entry->GetUClass())
{
Classes.Add(Class);
}
}
}
return Classes;
}
UObject* NewObject(UClass* InClass, const FMetasoundDocument& InDocument, const FString& InPath) const override
{
auto IsChildClassOfRegisteredClass = [&](const IMetasoundUObjectRegistryEntry* Entry)
{
return Entry->IsChildClass(InClass);
};
TArray<const IMetasoundUObjectRegistryEntry*> EntriesForClass = FindEntriesByPredicate(IsChildClassOfRegisteredClass);
for (const IMetasoundUObjectRegistryEntry* Entry : EntriesForClass)
{
if (Entry->GetArchetypeName() == InDocument.Archetype.ArchetypeName)
{
return NewObject(*Entry, InDocument, InPath);
}
}
return nullptr;
}
bool IsRegisteredClass(UObject* InObject) const override
{
return (nullptr != GetEntryByUObject(InObject));
}
FMetasoundAssetBase* GetObjectAsAssetBase(UObject* InObject) const override
{
if (const IMetasoundUObjectRegistryEntry* Entry = GetEntryByUObject(InObject))
{
return Entry->Cast(InObject);
}
return nullptr;
}
const FMetasoundAssetBase* GetObjectAsAssetBase(const UObject* InObject) const override
{
if (const IMetasoundUObjectRegistryEntry* Entry = GetEntryByUObject(InObject))
{
return Entry->Cast(InObject);
}
return nullptr;
}
private:
UObject* NewObject(const IMetasoundUObjectRegistryEntry& InEntry, const FMetasoundDocument& InDocument, const FString& InPath) const
{
UPackage* PackageToSaveTo = nullptr;
if (GIsEditor)
{
FText InvalidPathReason;
bool const bValidPackageName = FPackageName::IsValidLongPackageName(InPath, false, &InvalidPathReason);
if (!ensureAlwaysMsgf(bValidPackageName, TEXT("Tried to generate a Metasound UObject with an invalid package path/name Falling back to transient package, which means we won't be able to save this asset.")))
{
PackageToSaveTo = GetTransientPackage();
}
else
{
PackageToSaveTo = CreatePackage(*InPath);
}
}
else
{
PackageToSaveTo = GetTransientPackage();
}
UObject* NewMetasoundObject = InEntry.NewObject(PackageToSaveTo, *InDocument.RootClass.Metadata.NodeName);
FMetasoundAssetBase* NewAssetBase = InEntry.Cast(NewMetasoundObject);
if (ensure(nullptr != NewAssetBase))
{
NewAssetBase->SetDocument(InDocument);
}
#if WITH_EDITOR
AsyncTask(ENamedThreads::GameThread, [NewMetasoundObject]()
{
FAssetRegistryModule::AssetCreated(NewMetasoundObject);
NewMetasoundObject->MarkPackageDirty();
// todo: how do you get the package for a uobject and save it? I forget
});
#endif
return NewMetasoundObject;
}
const IMetasoundUObjectRegistryEntry* FindEntryByPredicate(TFunction<bool (const IMetasoundUObjectRegistryEntry*)> InPredicate) const
{
const IMetasoundUObjectRegistryEntry* const* Entry = Entries.FindByPredicate(InPredicate);
if (nullptr == Entry)
{
return nullptr;
}
return *Entry;
}
TArray<const IMetasoundUObjectRegistryEntry*> FindEntriesByPredicate(TFunction<bool (const IMetasoundUObjectRegistryEntry*)> InPredicate) const
{
TArray<const IMetasoundUObjectRegistryEntry*> FoundEntries;
Algo::CopyIf(Entries, FoundEntries, InPredicate);
return FoundEntries;
}
const IMetasoundUObjectRegistryEntry* GetEntryByUObject(const UObject* InObject) const
{
auto IsChildClassOfRegisteredClass = [&](const IMetasoundUObjectRegistryEntry* Entry)
{
if (nullptr == Entry)
{
return false;
}
return Entry->IsChildClass(InObject);
};
return FindEntryByPredicate(IsChildClassOfRegisteredClass);
}
TArray<TUniquePtr<IMetasoundUObjectRegistryEntry>> Storage;
TMultiMap<FName, const IMetasoundUObjectRegistryEntry*> EntriesByArchetype;
TArray<const IMetasoundUObjectRegistryEntry*> Entries;
};
IMetasoundUObjectRegistry& IMetasoundUObjectRegistry::Get()
{
static FMetasoundUObjectRegistry Registry;
return Registry;
}
}