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4a8d089c2f86cd52b56ee30f6ab892a93095b533
UnrealEngineUWP/Engine
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Wes Hunt 4a8d089c2f #jira UEB-379 - switching back to using System.IO.Compression for PCs, since Ionic is so much slower. macs will have to continue to suffer through using Ionic because it's the lesser of the evils readily available to us.
#codereview:ben.marsh

[CL 2664974 by Wes Hunt in Main branch]
2015-08-21 17:01:45 -04:00
..
Binaries
Ionic.zip code import
2015-08-06 15:55:44 -04:00
Build
New experimental UnitTestFramework - for implementing Blueprint unit tests.
2015-08-21 13:57:59 -04:00
Config
Added more ini settings which invalidate cooked content (incase we want to enable this code path in the future).
2015-08-21 12:14:28 -04:00
Documentation/Source
#UE4doc #docs:
2015-08-21 15:59:19 -04:00
Extras
…
Plugins
Added RebaseObjectOrientationAndPosition to IHeadMountedDisplay. This allows for an external object to be remapped to the HMD's current base.
2015-08-21 16:26:19 -04:00
Programs
Allow setting the build changelist at runtime in modular builds, through the version manifests.
2015-08-14 15:11:19 -04:00
Shaders
fixed shader warning
2015-08-20 18:32:20 -04:00
Source
#jira UEB-379 - switching back to using System.IO.Compression for PCs, since Ionic is so much slower. macs will have to continue to suffer through using Ionic because it's the lesser of the evils readily available to us.
2015-08-21 17:01:45 -04:00
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