Files
UnrealEngineUWP/Engine/Source/Developer/MeshUtilities
Lina Halper 4a8cd06fd8 #HLOD
- Renamed DesiredBoundSize to DesiredBoundRadius - more clear and it implies sphere
- MergeSetting is now exposed if you decide not to simplify
- Shrink after all done so that we don't use that reserved mass memory

[CL 2530639 by Lina Halper in Main branch]
2015-04-29 15:19:13 -04:00
..
2015-04-29 15:19:13 -04:00