Files
UnrealEngineUWP/Engine/Config
markus boberg 4a79a3cd03 [NetPhysics] Trigger resimulation from desync in rotation, linear velocity and angular velocity, alongside the already implemented positional desync.
- Rename project setting bEnablePhysicsResimulation to bEnablePhysicsHistoryCapture
- Rename project setting ResimulationErrorThreshold to ResimulationErrorPositionThreshold and move to Project Settings -> Physics -> Replication -> Physics Prediction -> Resimulation Replication Settings
- Implement project settings for enabling and threshold value for triggering resimulation from XRVW, also implement API to get those settings on the physics thread.
- Implemented per actor overrides for new settings via NetworkPhysicsSettingsComponent
- Logic to compare thresholds and trigger reism in PhysicsReplication.cpp and RewindData.cpp
- Stopped caching target states from the server in rewind data if we have not yet setup the physics tick offset over the network

#rb tom.waterson, bill.henderson

[CL 36226260 by markus boberg in 5.5 branch]
2024-09-12 09:50:37 -04:00
..
2024-08-02 07:15:47 -04:00
2024-07-15 14:40:35 -04:00