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UnrealEngineUWP
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49a06cd724505a9f4bd2e628b66802f7db322294
UnrealEngineUWP
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zach bethel
49a06cd724
Fixed crash due to invalid extracted transient render target allocation lifetime.
...
#jira UE-148034 #preflight trivial [CL 19627706 by zach bethel in ue5-main branch]
2022-04-05 13:14:19 -04:00
..
Developer
Enabling half precision floating point for Metal on iOS/tvOS
2022-04-05 11:51:04 -04:00
Editor
Fix FBlueprintEditorUtils::FindUniqueKismetName that returned a numbered name even if the base name was valid.
2022-04-05 07:55:05 -04:00
Programs
DatasmithExporter - Fixing Rhino and Revit broken export (no export in Rhino, bad mesh scaling in Rhino & Revit)
2022-04-05 10:39:18 -04:00
Runtime
Fixed crash due to invalid extracted transient render target allocation lifetime.
2022-04-05 13:14:19 -04:00
ThirdParty
Enabling half precision floating point for Metal on iOS/tvOS
2022-04-05 11:51:04 -04:00
UnrealClient.Target.cs
Adding a "deprecation" path for engine includes to allow types to be moved without breaking licensee module builds.
2022-03-25 16:16:30 -04:00
UnrealEditor.Target.cs
Adding a "deprecation" path for engine includes to allow types to be moved without breaking licensee module builds.
2022-03-25 16:16:30 -04:00
UnrealGame.Target.cs
Adding a "deprecation" path for engine includes to allow types to be moved without breaking licensee module builds.
2022-03-25 16:16:30 -04:00
UnrealServer.Target.cs
Adding a "deprecation" path for engine includes to allow types to be moved without breaking licensee module builds.
2022-03-25 16:16:30 -04:00