Files
UnrealEngineUWP/Engine/Source/ThirdParty/Windows/XInput/XInput.Build.cs
Rolando Caloca 5b82f15def Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
#rb none
#rnx

[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00

45 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class XInput : ModuleRules
{
public XInput(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
string DirectXSDKDir = "";
if (Target.Platform == UnrealTargetPlatform.HoloLens)
{
DirectXSDKDir = Target.WindowsPlatform.bUseWindowsSDK10 ?
Target.UEThirdPartySourceDirectory + "Windows/DirectXLegacy" :
Target.UEThirdPartySourceDirectory + "Windows/DirectX";
}
else
{
DirectXSDKDir = Target.UEThirdPartySourceDirectory + "Windows/DirectX";
}
// Ensure correct include and link paths for xinput so the correct dll is loaded (xinput1_3.dll)
if (Target.Platform == UnrealTargetPlatform.HoloLens)
{
PublicSystemLibraries.Add("xinputuap.lib");
PublicSystemIncludePaths.Add(DirectXSDKDir + "/include");
}
else
{
if (Target.Platform == UnrealTargetPlatform.Win64)
{
PublicAdditionalLibraries.Add(DirectXSDKDir + "/Lib/x64/XInput.lib");
PublicSystemIncludePaths.Add(DirectXSDKDir + "/include");
}
else if (Target.Platform == UnrealTargetPlatform.Win32)
{
PublicAdditionalLibraries.Add(DirectXSDKDir + "/Lib/x86/XInput.lib");
PublicSystemIncludePaths.Add(DirectXSDKDir + "/include");
}
}
}
}