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#jira UE-89957,UE-90022 #ue4 #android [FYI] Jack.Porter #rb Jack.Porter #ROBOMERGE-SOURCE: CL 12504708 in //UE4/Release-4.25/... via CL 12504709 via CL 12504729 #ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461) [CL 12504762 by chris babcock in Main branch]
31 lines
1.2 KiB
C#
31 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class libunwind : ModuleRules
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{
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public libunwind(ReadOnlyTargetRules Target) : base(Target)
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{
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Type = ModuleType.External;
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if (Target.Platform == UnrealTargetPlatform.Android)
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{
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string libunwindLibraryPath = Target.UEThirdPartySourceDirectory + "Android/libunwind/Android/Release/";
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string libunwindIncludePath = Target.UEThirdPartySourceDirectory + "Android/libunwind/libunwind/include/";
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PublicIncludePaths.Add(libunwindIncludePath);
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PublicAdditionalLibraries.AddRange(new string[] {
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Path.Combine(libunwindLibraryPath, "armeabi-v7a", "libunwind.a"),
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Path.Combine(libunwindLibraryPath, "armeabi-v7a", "libunwindbacktrace.a"),
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Path.Combine(libunwindLibraryPath, "arm64-v8a", "libunwind.a"),
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Path.Combine(libunwindLibraryPath, "arm64-v8a", "libunwindbacktrace.a"),
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/*
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Path.Combine(libunwindLibraryPath, "x86", "libunwind.a"),
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Path.Combine(libunwindLibraryPath, "x86", "libunwindbacktrace.a"),
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Path.Combine(libunwindLibraryPath, "x64", "libunwind.a"),
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Path.Combine(libunwindLibraryPath, "x64", "libunwindbacktrace.a"), */
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});
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}
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}
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}
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