Files
UnrealEngineUWP/Engine/Source/ThirdParty/Android/libunwind/libunwind.Build.cs
chris babcock b29a250c87 Fix issues with stdlib and x86_64 linking
#jira UE-89957,UE-90022
#ue4
#android
[FYI] Jack.Porter
#rb Jack.Porter

#ROBOMERGE-SOURCE: CL 12504708 in //UE4/Release-4.25/... via CL 12504709 via CL 12504729
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)

[CL 12504762 by chris babcock in Main branch]
2020-04-01 05:00:44 -04:00

31 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class libunwind : ModuleRules
{
public libunwind(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
if (Target.Platform == UnrealTargetPlatform.Android)
{
string libunwindLibraryPath = Target.UEThirdPartySourceDirectory + "Android/libunwind/Android/Release/";
string libunwindIncludePath = Target.UEThirdPartySourceDirectory + "Android/libunwind/libunwind/include/";
PublicIncludePaths.Add(libunwindIncludePath);
PublicAdditionalLibraries.AddRange(new string[] {
Path.Combine(libunwindLibraryPath, "armeabi-v7a", "libunwind.a"),
Path.Combine(libunwindLibraryPath, "armeabi-v7a", "libunwindbacktrace.a"),
Path.Combine(libunwindLibraryPath, "arm64-v8a", "libunwind.a"),
Path.Combine(libunwindLibraryPath, "arm64-v8a", "libunwindbacktrace.a"),
/*
Path.Combine(libunwindLibraryPath, "x86", "libunwind.a"),
Path.Combine(libunwindLibraryPath, "x86", "libunwindbacktrace.a"),
Path.Combine(libunwindLibraryPath, "x64", "libunwind.a"),
Path.Combine(libunwindLibraryPath, "x64", "libunwindbacktrace.a"), */
});
}
}
}