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#rnx #rb none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900 #ROBOMERGE-BOT: (v613-10869866) [CL 10870549 by ryan durand in Main branch]
19 lines
599 B
C++
19 lines
599 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CoreTypes.h"
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#include "Modules/Boilerplate/ModuleBoilerplate.h"
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#include "Modules/ModuleManager.h"
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// Implement the modules
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IMPLEMENT_MODULE(FDefaultModuleImpl, UE4Game);
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// Variables referenced from Core, and usually declared by IMPLEMENT_PRIMARY_GAME_MODULE. Since UE4Game is game-agnostic, implement them here.
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#if IS_MONOLITHIC
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PER_MODULE_BOILERPLATE
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bool GIsGameAgnosticExe = true;
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TCHAR GInternalProjectName[64] = TEXT("");
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IMPLEMENT_FOREIGN_ENGINE_DIR()
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IMPLEMENT_LIVE_CODING_ENGINE_DIR()
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IMPLEMENT_LIVE_CODING_PROJECT()
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#endif
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