Files
UnrealEngineUWP/Engine/Source/Runtime/UE4Game/Private/UE4Game.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

19 lines
599 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreTypes.h"
#include "Modules/Boilerplate/ModuleBoilerplate.h"
#include "Modules/ModuleManager.h"
// Implement the modules
IMPLEMENT_MODULE(FDefaultModuleImpl, UE4Game);
// Variables referenced from Core, and usually declared by IMPLEMENT_PRIMARY_GAME_MODULE. Since UE4Game is game-agnostic, implement them here.
#if IS_MONOLITHIC
PER_MODULE_BOILERPLATE
bool GIsGameAgnosticExe = true;
TCHAR GInternalProjectName[64] = TEXT("");
IMPLEMENT_FOREIGN_ENGINE_DIR()
IMPLEMENT_LIVE_CODING_ENGINE_DIR()
IMPLEMENT_LIVE_CODING_PROJECT()
#endif