Files
UnrealEngineUWP/Engine/Source/Runtime/TimeManagement/Public/ITimeManagementModule.h
Patrick Boutot b67ff68e04 Copying //UE4/Dev-VirtualProduction to //UE4/Dev-Tools-Staging @ 11168401
#rb none
#rnx

[CL 11170710 by Patrick Boutot in Dev-Tools-Staging branch]
2020-01-29 18:45:15 -05:00

39 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#define TIMEMANAGEMENT_MODULE_NAME TEXT("TimeManagement")
class FTimedDataInputCollection;
class TIMEMANAGEMENT_API ITimeManagementModule : public IModuleInterface
{
public:
/**
* Singleton-like access to ITimeManagementModule
* @return Returns ITimeManagementModule singleton instance, loading the module on demand if needed
*/
static inline ITimeManagementModule& Get()
{
return FModuleManager::LoadModuleChecked<ITimeManagementModule>(TIMEMANAGEMENT_MODULE_NAME);
}
/**
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
* @return True if the module is loaded and ready to use
*/
static inline bool IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded(TIMEMANAGEMENT_MODULE_NAME);
}
/** Get the collection of the ITimedDataInput and ITimedDataInputGroups. */
virtual FTimedDataInputCollection& GetTimedDataInputCollection() = 0;
};