Files
UnrealEngineUWP/Engine/Source/Runtime/TimeManagement/Public/FixedFrameRateCustomTimeStep.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

38 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/EngineCustomTimeStep.h"
#include "Misc/FrameRate.h"
#include "FixedFrameRateCustomTimeStep.generated.h"
/**
* Class to control the Engine TimeStep via a FixedFrameRate
*/
UCLASS(Abstract)
class TIMEMANAGEMENT_API UFixedFrameRateCustomTimeStep : public UEngineCustomTimeStep
{
GENERATED_UCLASS_BODY()
protected:
/** The fixed FrameRate */
UE_DEPRECATED(4.21, "The FixedFrameRateCustomTimeStep.FixedFrameRate is replaced by the function GetFixedFrameRate and will be removed from the codebase in a future release. Please use the function GetFixedFrameRate().")
UPROPERTY()
FFrameRate FixedFrameRate;
public:
/** Get The fixed FrameRate */
virtual FFrameRate GetFixedFrameRate() const PURE_VIRTUAL(UFixedFrameRateCustomTimeStep::GetFixedFrameRate, return GetFixedFrameRate_PureVirtual(););
protected:
/** Default behavior of the engine. Used FixedFrameRate */
void WaitForFixedFrameRate() const;
private:
FFrameRate GetFixedFrameRate_PureVirtual() const;
};