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#rnx #rb none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900 #ROBOMERGE-BOT: (v613-10869866) [CL 10870549 by ryan durand in Main branch]
38 lines
1.0 KiB
C++
38 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Engine/EngineCustomTimeStep.h"
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#include "Misc/FrameRate.h"
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#include "FixedFrameRateCustomTimeStep.generated.h"
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/**
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* Class to control the Engine TimeStep via a FixedFrameRate
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*/
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UCLASS(Abstract)
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class TIMEMANAGEMENT_API UFixedFrameRateCustomTimeStep : public UEngineCustomTimeStep
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{
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GENERATED_UCLASS_BODY()
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protected:
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/** The fixed FrameRate */
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UE_DEPRECATED(4.21, "The FixedFrameRateCustomTimeStep.FixedFrameRate is replaced by the function GetFixedFrameRate and will be removed from the codebase in a future release. Please use the function GetFixedFrameRate().")
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UPROPERTY()
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FFrameRate FixedFrameRate;
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public:
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/** Get The fixed FrameRate */
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virtual FFrameRate GetFixedFrameRate() const PURE_VIRTUAL(UFixedFrameRateCustomTimeStep::GetFixedFrameRate, return GetFixedFrameRate_PureVirtual(););
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protected:
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/** Default behavior of the engine. Used FixedFrameRate */
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void WaitForFixedFrameRate() const;
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private:
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FFrameRate GetFixedFrameRate_PureVirtual() const;
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};
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