Files
UnrealEngineUWP/Engine/Source/Runtime/RenderCore/Private/ClearReplacementShaders.cpp
dmitriy dyomin 3fb1b40436 Fixed: Runtime Virtual Textures crash on Mobile
#jira UE-91261
#rb none
#lockdown christina.riveron

#ROBOMERGE-SOURCE: CL 12493731 in //UE4/Release-4.25/... via CL 12493775 via CL 12493804
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)

[CL 12493857 by dmitriy dyomin in Main branch]
2020-03-31 05:49:05 -04:00

39 lines
4.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ClearReplacementShaders.h"
#include "ShaderParameterUtils.h"
#include "RendererInterface.h"
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementVS , SF_Vertex);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementVS_Bounds , SF_Vertex);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementVS_Depth , SF_Vertex);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementPS , SF_Pixel);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementPS_128 , SF_Pixel);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementPS_Zero , SF_Pixel);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Buffer_Uint_Bounds , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Buffer_Uint4_Bounds , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Buffer_Uint4 , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Buffer_Float_Bounds , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Buffer_Float4_Bounds , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture3D_Float4_Bounds , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture2DArray_Float4_Bounds, SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture2D_Float4_Bounds , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Buffer_Uint_Zero , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture2DArray_Uint_Zero , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Buffer_Uint , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture2DArray_Uint , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture3D_Float4 , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture2D_Float4 , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture2DArray_Float4 , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture3D_Uint4 , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture2D_Uint4 , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture2DArray_Uint4 , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture3D_Uint4_Bounds , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture2D_Uint4_Bounds , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture2DArray_Uint4_Bounds , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Buffer_Sint4_Bounds , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture3D_Sint4_Bounds , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture2D_Sint4_Bounds , SF_Compute);
IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture2DArray_Sint4_Bounds , SF_Compute);