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#jira UE-91261 #rb none #lockdown christina.riveron #ROBOMERGE-SOURCE: CL 12493731 in //UE4/Release-4.25/... via CL 12493775 via CL 12493804 #ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461) [CL 12493857 by dmitriy dyomin in Main branch]
39 lines
4.2 KiB
C++
39 lines
4.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ClearReplacementShaders.h"
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#include "ShaderParameterUtils.h"
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#include "RendererInterface.h"
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IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementVS , SF_Vertex);
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IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementVS_Bounds , SF_Vertex);
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IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementVS_Depth , SF_Vertex);
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IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementPS , SF_Pixel);
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IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementPS_128 , SF_Pixel);
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IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementPS_Zero , SF_Pixel);
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IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Buffer_Uint_Bounds , SF_Compute);
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IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Buffer_Uint4_Bounds , SF_Compute);
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IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Buffer_Uint4 , SF_Compute);
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IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Buffer_Float_Bounds , SF_Compute);
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IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Buffer_Float4_Bounds , SF_Compute);
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IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture3D_Float4_Bounds , SF_Compute);
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IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture2DArray_Float4_Bounds, SF_Compute);
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IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture2D_Float4_Bounds , SF_Compute);
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IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Buffer_Uint_Zero , SF_Compute);
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IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture2DArray_Uint_Zero , SF_Compute);
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IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Buffer_Uint , SF_Compute);
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IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture2DArray_Uint , SF_Compute);
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IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture3D_Float4 , SF_Compute);
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IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture2D_Float4 , SF_Compute);
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IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture2DArray_Float4 , SF_Compute);
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IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture3D_Uint4 , SF_Compute);
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IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture2D_Uint4 , SF_Compute);
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IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture2DArray_Uint4 , SF_Compute);
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IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture3D_Uint4_Bounds , SF_Compute);
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IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture2D_Uint4_Bounds , SF_Compute);
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IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture2DArray_Uint4_Bounds , SF_Compute);
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IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Buffer_Sint4_Bounds , SF_Compute);
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IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture3D_Sint4_Bounds , SF_Compute);
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IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture2D_Sint4_Bounds , SF_Compute);
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IMPLEMENT_SHADER_TYPE4_WITH_TEMPLATE_PREFIX(template<>, RENDERCORE_API, FClearReplacementCS_Texture2DArray_Sint4_Bounds , SF_Compute);
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