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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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4976868f6c11ba767b7022e65b1e691655f3fb8a
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Public/NavMesh
History
maxime mercier 50843beca6 Support lazy gathering on child of octree nodes
[at]yoan.stamant [at]stephen.holmes
#rnx

#ROBOMERGE-SOURCE: CL 12486785 via CL 12486790 via CL 12486791 via CL 12486793
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)

[CL 12487596 by maxime mercier in Main branch]
2020-03-30 12:13:52 -04:00
..
NavMeshBoundsVolume.h
…
NavMeshPath.h
…
NavMeshRenderingComponent.h
Fixed holes in NavMesh caused by single voxel areas near area boundary.
2020-03-25 08:22:04 -04:00
NavTestRenderingComponent.h
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
2020-02-06 13:13:41 -05:00
PImplRecastNavMesh.h
Experimental navmesh debug tools (first pass)
2020-02-06 14:37:16 -05:00
RecastHelpers.h
…
RecastInternalDebugData.cpp
Fixed holes in NavMesh caused by single voxel areas near area boundary.
2020-03-25 08:22:04 -04:00
RecastInternalDebugData.h
Fixed holes in NavMesh caused by single voxel areas near area boundary.
2020-03-25 08:22:04 -04:00
RecastNavMesh.h
Fix NaN when using FBox by using HALF_WORLD_MAX instead of BIG_NUMBER
2020-02-19 12:55:00 -05:00
RecastNavMeshDataChunk.h
…
RecastNavMeshGenerator.h
Support lazy gathering on child of octree nodes
2020-03-30 12:13:52 -04:00
RecastQueryFilter.h
…
RecastVersion.h
…
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