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4976868f6c11ba767b7022e65b1e691655f3fb8a
UnrealEngineUWP/Engine/Source/Runtime/Experimental/GeometryCollectionSimulationCore
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ryan kautzman d07137a6e8 Reconnect ether drag properties to the simulator for geometry collections. Move linear and angular ether drag properties from the GeometryCollectionComponent to UChaosPhysicalMaterial. Add static (angular) friction propterty to UChaosPhysicalMaterial.
[FYI] Benn.Gallagher, Michael.Lentine
#rb: none
#jira: none

#ROBOMERGE-OWNER: ryan.kautzman
#ROBOMERGE-AUTHOR: ryan.kautzman
#ROBOMERGE-SOURCE: CL 12915012 in //UE4/Release-4.25/... via CL 12915022 via CL 12915954
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)

[CL 12915962 by ryan kautzman in Main branch]
2020-04-20 04:54:20 -04:00
..
Private/GeometryCollection
Copy the ErrorReporter rather than taking a reference, so that the prefix doesn't get overwritten when called in parallel. Don't call PhiWithNormal() on a level set, if SignedDistance() will do the job.
2020-04-08 20:52:13 -04:00
Public/GeometryCollection
Reconnect ether drag properties to the simulator for geometry collections. Move linear and angular ether drag properties from the GeometryCollectionComponent to UChaosPhysicalMaterial. Add static (angular) friction propterty to UChaosPhysicalMaterial.
2020-04-20 04:54:20 -04:00
GeometryCollectionSimulationCore.Build.cs
Set various chaos related modules to have access to level 1 files
2020-04-01 17:09:25 -04:00
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