Files
UnrealEngineUWP/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/GeometryCollectionEngine.Build.cs
ori cohen 3493053799 Set various chaos related modules to have access to level 1 files
#rb none

#ROBOMERGE-OWNER: ori.cohen
#ROBOMERGE-AUTHOR: ori.cohen
#ROBOMERGE-SOURCE: CL 12511442 via CL 12511458 via CL 12511475 via CL 12511478
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)

[CL 12511485 by ori cohen in Main branch]
2020-04-01 17:09:25 -04:00

54 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GeometryCollectionEngine : ModuleRules
{
public GeometryCollectionEngine(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Runtime/Experimental/GeometryCollectionEngine/Private");
PublicIncludePaths.Add(ModuleDirectory + "/Public");
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"RHI",
"Chaos",
"ChaosSolvers",
"PhysX",
"FieldSystemCore",
"FieldSystemEngine",
"GeometryCollectionCore",
"GeometryCollectionSimulationCore",
"ChaosSolverEngine",
"IntelISPC",
"PhysicsSQ"
}
);
if (Target.bCompileAPEX)
{
PublicDependencyModuleNames.Add("APEX");
}
if (!Target.bBuildRequiresCookedData)
{
DynamicallyLoadedModuleNames.AddRange(new string[] { "DerivedDataCache" });
}
PrivateIncludePathModuleNames.Add("DerivedDataCache");
if(Target.bBuildEditor)
{
PrivateDependencyModuleNames.Add("UnrealEd");
}
PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1");
}
}
}