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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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4976868f6c11ba767b7022e65b1e691655f3fb8a
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Private
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jeff newquist 5969077fc4 Added volatile keyword to WaitCompletionImpl to ensure compilers don't just optimize the check away.
#rb rune.stubbe
#jira none
#rnx

#ROBOMERGE-SOURCE: CL 13007135 in //UE4/Release-4.25/... via CL 13007150 via CL 13007159
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)

[CL 13007166 by jeff newquist in Main branch]
2020-04-23 11:00:55 -04:00
..
Blueprint
Reintroduce 12676447 from FNMain, which now has a fix for a bug in the change where the packagename and classname where reversed in a call to FindImportClass
2020-04-09 01:45:02 -04:00
Internationalization
Refresh the package localization cache when a plugin is manually mounted via MountPluginFromExternalSource
2020-03-11 18:26:01 -04:00
Misc
Fixed warning in 'FortniteClient Static Analysis Win64(MSVC)' : PackageName.cpp...is never evaluated
2020-03-27 16:58:29 -04:00
Serialization
Added volatile keyword to WaitCompletionImpl to ensure compilers don't just optimize the check away.
2020-04-23 11:00:55 -04:00
Templates
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
UObject
Fixing FFieldPath::ToString() not removing nativized BP temp package prefix after changes from 12847659
2020-04-23 06:46:03 -04:00
CoreUObjectPrivatePCH.h
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
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