Files
UnrealEngineUWP/Engine/Source/Runtime/Core/Public/UObject
steven barnett bb22ace6ec Per shape runtime collision modes
* Remove `FPerShapeData::bSimulate`
* Remove `FPhysicsShapeReference_Chaos::bSimulation`
* Remove `FPhysicsShapeReference_Chaos::bQuery`
* Remove `FCollisionData::bSimulate`
* Replace references to these with their new counterparts, `FPerShapeData::bSimEnabled` and `FPerShapeData::bQueryEnabled`.
* Fix serialized data
* Update Fortnite use case in FortAthenaVehicle
* Add optional runtime per-shape collision data to BodyInstance
* Fix GetElement indexing in AggregateGeometry
[FYI] benn.gallagher

#ROBOMERGE-SOURCE: CL 12938702 via CL 12938763 via CL 12938788
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)

[CL 12938854 by steven barnett in Main branch]
2020-04-20 16:59:52 -04:00
..
2020-03-05 06:52:00 -05:00
2020-03-21 14:37:31 -04:00