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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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4976868f6c11ba767b7022e65b1e691655f3fb8a
UnrealEngineUWP/Engine/Source/Runtime/Core/Public/Stats
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andrew ladenberger 2b450983f7 Removed named event overhead from STAT_AddSubjectPrimitive. Also, removed now empty verbose groups from CL 10988572.
#rb jian.ru


#ROBOMERGE-SOURCE: CL 11529612 via CL 11529656 via CL 11529676
#ROBOMERGE-BOT: (v654-11333218)

[CL 11529695 by andrew ladenberger in Main branch]
2020-02-18 18:50:19 -05:00
..
Stats2.h
Removed named event overhead from STAT_AddSubjectPrimitive. Also, removed now empty verbose groups from CL 10988572.
2020-02-18 18:50:19 -05:00
Stats.h
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
2020-02-06 13:13:41 -05:00
StatsCommon.h
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
StatsData.h
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
StatsFile.h
Merging //UE4/Main @ 11112898 to //UE4/Dev-Core (dev-core-l0178)
2020-01-26 11:33:22 -05:00
StatsHierarchical.h
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
StatsMallocProfilerProxy.h
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
StatsMisc.h
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
StatsTrace.h
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
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