Files
UnrealEngineUWP/Engine/Source/Runtime/Core/Public/FileCache
ben ingram 73961fa70d Updates to FileCache to work better with shader preloading
- FileCache can dynamically allocate/release memory as needed
- Preloaded lines are locked in the cache.  One the preloaded memory has been read, the line is unlocked.  This prevents preloaded lines from being evicted before they're needed.
- Cache line size changed from 64k to 16k, reduce fragmentation due to locked preloaded lines
#rb none

#ROBOMERGE-SOURCE: CL 12491121 via CL 12491126 via CL 12491130
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)

[CL 12491133 by ben ingram in Main branch]
2020-03-30 17:41:29 -04:00
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