Files
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/String
devin doucette f50c772c5d Add UE::String::BytesToHex, UE::String::HexToBytes, FString += FStringView
- Both hex functions work the same as their FString equivalents but without requiring FString as input or output.
- Optimize TCharToNibble to do a check at the end instead of at the start, as the previous implementation causes the character ranges to be tested twice.
- Change HexToBytes from FString to use UE::String::HexToBytes.
- Add FString += FStringView to facilitate conversion to FStringView.

#rb Matt.Peters, Steve.Robb
#ushell-cherrypick of 10711451 by Devin.Doucette
#ushell-cherrypick of 10720873 by Devin.Doucette


#ROBOMERGE-SOURCE: CL 11162861 via CL 11162877 via CL 11162886
#ROBOMERGE-BOT: (v640-11091645)

[CL 11166825 by devin doucette in Main branch]
2020-01-29 15:14:57 -05:00
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