Files
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/Serialization
ben ingram 68fbb75271 #jira UE-92139
Fix issues causing material DDC values to be non-determinisic
- Shader code within resources sorted by hash
- Debug source code values sorted by type
Also add mechanism to serialize any MemoryLayout described type to string
- Makes it easier to inspect material data to find sources of non-determinism
#rb none

#ROBOMERGE-OWNER: ben.ingram
#ROBOMERGE-AUTHOR: ben.ingram
#ROBOMERGE-SOURCE: CL 12944988 in //UE4/Release-4.25/... via CL 12944998 via CL 12957822
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)

[CL 12957827 by ben ingram in Main branch]
2020-04-21 13:46:17 -04:00
..
2020-03-05 14:43:10 -05:00
2020-03-05 14:43:10 -05:00
2020-03-05 14:43:10 -05:00
2020-04-21 13:46:17 -04:00