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4976868f6c11ba767b7022e65b1e691655f3fb8a
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/Modules
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ben marsh 6e9ae6e6fe Fix needing to manually enable building when launching projects from installed engine builds. Rather than relying solely on the engine promoted flag to determine whether a target should be built, we now check for the presence of a matching target receipt with the correct version information. If it's present, we don't trigger the build.
#rb none
#jira UE-89722, UE-90936

#ROBOMERGE-SOURCE: CL 12492552 in //UE4/Release-4.25/... via CL 12492554 via CL 12492556
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)

[CL 12492558 by ben marsh in Main branch]
2020-03-30 21:37:35 -04:00
..
BuildVersion.cpp
Fix needing to manually enable building when launching projects from installed engine builds. Rather than relying solely on the engine promoted flag to determine whether a target should be built, we now check for the presence of a matching target receipt with the correct version information. If it's present, we don't trigger the build.
2020-03-30 21:37:35 -04:00
ModuleManager.cpp
Optimize shader compilation through XGE (bringing CL 11084076)
2020-01-24 12:16:02 -05:00
ModuleManifest.cpp
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
SimpleParse.cpp
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
SimpleParse.h
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
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