Files
UnrealEngineUWP/Engine/Source/Runtime/ClientPilot/Public/ClientPilotBlackboardManager.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

19 lines
439 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ClientPilotBlackboard.h"
#include "ClientPilotBlackboardManager.generated.h"
UCLASS()
class CLIENTPILOT_API UClientPilotBlackboardManager : public UObject
{
GENERATED_BODY()
protected:
static UClientPilotBlackboardManager * ObjectInstance;
public:
static UClientPilotBlackboardManager * GetInstance();
UPROPERTY()
UClientPilotBlackboard* PilotBlackboard;
};