Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Resources/UHTDebugging/RigVMStructHeader.h
Ryan Durand 74c879d5f3 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870960 by Ryan Durand in Main branch]
2019-12-26 23:06:02 -05:00

60 lines
982 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "RigVMStructHeader.generated.h"
USTRUCT()
struct FRigVMStructBase
{
GENERATED_BODY()
UPROPERTY(meta = (Input))
float Inherited;
UPROPERTY(meta = (Output))
float InheritedOutput;
};
USTRUCT()
struct FRigVMMethodStruct : public FRigVMStructBase
{
GENERATED_BODY()
RIGVM_METHOD()
void Clear();
RIGVM_METHOD()
virtual void Execute(bool bAdditionalFlag = false, const FString& InString = TEXT("")) override;
RIGVM_METHOD()
void Compute(float TestFloat);
UPROPERTY(meta = (Input))
float A;
UPROPERTY(meta = (Output))
float B;
UPROPERTY(meta = (Input))
FVector C;
UPROPERTY(meta = (Output))
FVector D;
UPROPERTY(meta = (Input, Output, MaxArraySize = 8))
TArray<FVector> E;
UPROPERTY(meta = (Input))
TArray<FVector> F;
UPROPERTY(meta = (Output, MaxArraySize = 8))
TArray<FVector> G;
UPROPERTY(meta = (MaxArraySize = 8))
TArray<FVector> H;
UPROPERTY()
float Cache;
};