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#rnx #rb none #jira none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536 #ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866) [CL 10870960 by Ryan Durand in Main branch]
60 lines
982 B
C
60 lines
982 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "RigVMStructHeader.generated.h"
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USTRUCT()
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struct FRigVMStructBase
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{
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GENERATED_BODY()
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UPROPERTY(meta = (Input))
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float Inherited;
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UPROPERTY(meta = (Output))
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float InheritedOutput;
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};
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USTRUCT()
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struct FRigVMMethodStruct : public FRigVMStructBase
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{
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GENERATED_BODY()
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RIGVM_METHOD()
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void Clear();
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RIGVM_METHOD()
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virtual void Execute(bool bAdditionalFlag = false, const FString& InString = TEXT("")) override;
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RIGVM_METHOD()
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void Compute(float TestFloat);
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UPROPERTY(meta = (Input))
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float A;
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UPROPERTY(meta = (Output))
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float B;
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UPROPERTY(meta = (Input))
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FVector C;
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UPROPERTY(meta = (Output))
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FVector D;
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UPROPERTY(meta = (Input, Output, MaxArraySize = 8))
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TArray<FVector> E;
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UPROPERTY(meta = (Input))
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TArray<FVector> F;
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UPROPERTY(meta = (Output, MaxArraySize = 8))
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TArray<FVector> G;
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UPROPERTY(meta = (MaxArraySize = 8))
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TArray<FVector> H;
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UPROPERTY()
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float Cache;
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};
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