Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Resources/UHTDebugging/EnumOnlyHeader.h
Ryan Durand 74c879d5f3 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870960 by Ryan Durand in Main branch]
2019-12-26 23:06:02 -05:00

76 lines
749 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EnumOnlyHeader.generated.h"
UENUM()
enum EOldEnum
{
One,
Two,
Three
};
UENUM()
namespace ENamespacedEnum
{
enum Type
{
Four,
Five,
Six
};
}
UENUM()
enum class ECppEnum : uint8
{
Seven,
Eight,
Nine
};
UENUM()
enum struct ECppEnumStruct : uint8
{
Ten,
Eleven,
Twelve
};
UENUM()
enum alignas(8) EAlignedOldEnum
{
Thirteen,
Fourteen,
Fifteen
};
UENUM()
namespace EAlignedNamespacedEnum
{
enum alignas(8) Type
{
Sixteen,
Seventeen,
Eighteen
};
}
UENUM()
enum class alignas(8) EAlignedCppEnum : uint8
{
Nineteen,
Twenty,
TwentyOne
};
UENUM()
enum struct alignas(8) EAlignedCppEnumStruct : uint8
{
TwentyTwo,
TwentyThree,
TwentyFour
};