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78 lines
2.0 KiB
C++
78 lines
2.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Stack.h"
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#include "UnderlyingEnumType.h"
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#include "UnrealSourceFile.h"
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class UField;
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class UClass;
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class FProperty;
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class UPackage;
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class UEnum;
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class FClassDeclarationMetaData;
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class FArchive;
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struct FManifestModule;
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class FUnrealSourceFile;
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class FUnrealTypeDefinitionInfo;
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enum class ESerializerArchiveType
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{
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None,
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Archive,
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StructuredArchiveRecord
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};
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struct FArchiveTypeDefinePair
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{
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ESerializerArchiveType ArchiveType;
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FString EnclosingDefine;
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};
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extern TMap<FString, TSharedRef<FUnrealSourceFile> > GUnrealSourceFilesMap;
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extern TMap<UField*, TSharedRef<FUnrealTypeDefinitionInfo> > GTypeDefinitionInfoMap;
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extern TMap<const UPackage*, TArray<UField*>> GPackageSingletons;
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extern FCriticalSection GPackageSingletonsCriticalSection;
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extern TSet<FUnrealSourceFile*> GPublicSourceFileSet;
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extern TMap<FProperty*, FString> GArrayDimensions;
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extern TMap<UPackage*, const FManifestModule*> GPackageToManifestModuleMap;
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extern TMap<void*, uint32> GGeneratedCodeHashes;
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extern FRWLock GGeneratedCodeHashesLock;
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extern TMap<UEnum*, EUnderlyingEnumType> GEnumUnderlyingTypes;
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extern TMap<FName, TSharedRef<FClassDeclarationMetaData> > GClassDeclarations;
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extern TSet<FProperty*> GUnsizedProperties;
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extern TSet<UField*> GEditorOnlyDataTypes;
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extern TMap<UStruct*, TTuple<TSharedRef<FUnrealSourceFile>, int32>> GStructToSourceLine;
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extern TMap<UClass*, FArchiveTypeDefinePair> GClassSerializerMap;
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extern TSet<FProperty*> GPropertyUsesMemoryImageAllocator;
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/** Types access specifiers. */
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enum EAccessSpecifier
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{
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ACCESS_NotAnAccessSpecifier = 0,
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ACCESS_Public,
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ACCESS_Private,
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ACCESS_Protected,
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ACCESS_Num,
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};
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inline FArchive& operator<<(FArchive& Ar, EAccessSpecifier& ObjectType)
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{
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if (Ar.IsLoading())
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{
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int32 Value;
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Ar << Value;
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ObjectType = EAccessSpecifier(Value);
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}
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else if (Ar.IsSaving())
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{
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int32 Value = (int32)ObjectType;
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Ar << Value;
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}
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return Ar;
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}
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