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UnrealEngineUWP
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4976868f6c11ba767b7022e65b1e691655f3fb8a
UnrealEngineUWP
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Engine
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UnrealBuildTool
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Windows
History
Ryan Durand
e3665d1269
Adding toolchain test builds.
...
#rnx #rb ben.marsh #jira UE-91215 [CL 12972250 by Ryan Durand in Main branch]
2020-04-21 22:15:27 -04:00
..
PVSToolChain.cs
Move PVS-Studio into Restricted/NoRedist folder.
2020-04-09 10:23:37 -04:00
UEBuildWindows.cs
Adding toolchain test builds.
2020-04-21 22:15:27 -04:00
VCEnvironment.cs
UBT: Always embed an application manifest during linking, rather than relying on the resource file to include one. This ensures that projects that have a custom resource file for icons, versioning metadata, etc... still operate correctly with manifested OS versions.
2020-02-25 16:33:18 -05:00
VCManifestGenerator.cs
Manifest string resource helper function returns the manifest string reference too.
2020-04-16 07:26:01 -04:00
VCToolChain.cs
Clear out the INCLUDE environment variable before building. Since the IncludePath property from the Visual C++ project files gets propagated to this environment variable, it gets convered into /I arguments by the compiler driver. That results in a long argument list, which causes an error in Visual Studio 2017.
2020-04-19 15:02:33 -04:00
WindowsExports.cs
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
WindowsProjectGenerator.cs
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00