Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Modes/SetupPlatformsMode.cs
Ryan Durand 9ef3748747 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00

31 lines
841 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Tools.DotNETCommon;
namespace UnrealBuildTool
{
/// <summary>
/// Register all platforms (and in the process, configure all autosdks)
/// </summary>
[ToolMode("SetupPlatforms", ToolModeOptions.XmlConfig | ToolModeOptions.BuildPlatforms | ToolModeOptions.SingleInstance)]
class SetupPlatforms : ToolMode
{
/// <summary>
/// Execute the tool mode
/// </summary>
/// <param name="Arguments">Command line arguments</param>
/// <returns>Exit code</returns>
public override int Execute(CommandLineArguments Arguments)
{
// Output a warning if there are any arguments that are still unused
Arguments.CheckAllArgumentsUsed();
return 0;
}
}
}